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Guardian of Semerkhet |
Items: 16 |
Kills: 6 |
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| Well, you've found the information you were looking for in Karnak, and you're ready to leave. All you have to do is face the Guardian of Semerkhet. If you're confused, read on: | |||
Slice and Dice
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There are a couple of spinning blade traps along the way. Sprinting down the hall punctuated by a dive roll is the most effective method of dealing with this trap if you can get the timing right. | ||
Men Wouldn't Ask
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Maybe that's what they made the main character a woman? Here you are in a room with a map. The map isn't really all that helpful. So you need some directions? Well, there are three sloping tunnels that lead into this room. You slid in from one of them, and of the other two, one is two steep to even climb into. That only leaves one more. You'll find that the slopes themselves are red herrings. You're only interested in a sidetrack. | ||
Track and Field
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Found your way to the room with the wheel? Okay, pulling the wheel raises the door. If you don't raise the door high enough, you'll never make it over there in time. The rest just requires some running and jumping skills. Before you start look at those blades that hang down below the platform. Guess what, the fact that you can see them from here should suggest to you that they mean business. Don't stand around in one place until you've reached your goal. | ||
Mouse Traps
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Got the goods and are ready to make your way back to the map room? You'll have to drop to the floor and work your way back to the other end of this chamber. What are those depressions in the ground. They must have huge mice in this tomb. After you get to the other side, you have to double back to the map room. | ||
Hark, What Light...
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Placing the vraeus in its receptacle will activate the contraption on the ceiling. When the ray of light stops, you will get the key to the rest of this tomb. | ||
That's A Lot of Bull
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That thumping against the barricaded doors should clue you in to what's about to happen. You're going to get to play matador, only you don't get a red cape. Um... I wouldn't stand right in front of that last door if I were you. You probably won't be needing that lever either. Guns won't bring down that beast. Keep moving! | ||
Olé!
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Tired of playing rodeo clown? Wondering what's the point? Well, there's a door that barricaded. No, not the ones that lead into the hallway the Guardian was locked behind. There's one more, at the far end of the hallway. Lara hasn't the means to open that door, but can you think of anything that you can use to smash it open with? I'm sure you can. | ||
Running With the Bull
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Yeah, you think that little ramp is supposed to keep the Guardian from catching up to you? Not a chance. You're not safe in the big square room. Sure, sure having the big bull chase you around is all fun and games until someone get's hurt. Hey be careful, or you're going to poke someone's eye out. Oh wait! In this case, that would be a good thing. | ||