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4.2
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4.2 3rdPP characters' moves
Just for interests sake the following table highlights each
character's ingame abilities (with a typical FPS setup included for
comparison). As you can see Lara still leads the way regards total
number of moves and exploratory abilities though FAKK2's Julie runs
her close. It'd be great to play a game which has them all... (any
developers reading this and the wishlist?...). :)
Moves Indy Rynn Cutter Snake
Lara Julie Konoko Julia~ FPS
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Run (duh) X X X X X X X X X
Walk X X X X X X X - X
Sidestep/Strafe X X X X X - - - X
Crouch/Crawl X X X X X - (L) (L) X
Crouch Tumbling (L) X X X X - X - -
Prone/Crawl - - - - - X - X (S)
Swimming (surface) X (J) - - - X - - X
Swimming (underwater) X X - X - X - (J) X
Underwater 180 Roll X - - - - - - - -
Diving X X - - - (L) - - -
Jumping (forward) X X X X X X X - X
Jumping (side/back) X X X X X - - - (S)
Aerial Acrobatics X+ - (J) - X - - - -
Flying - - - (D)+ - - - - -
Vaulting X X X - - X - - (S)
Climbing X X X - - - X - X
Ledge (hang/shimmy) X X X - - - - - -
Ledge (hug) - - X - - - - - -
Pipe Shimmy - - X - - - - - -
Monkey Bar Swinging X - X - - - - - -
Ropes (climb/swing) X (L) X - - - - - (S)
Tightrope Walking X - (M) (M) (M) (M) - - (M)
Flying Fox/Zipline X X - - - - - - -
Forward 180 Roll X - - - - - - - -
Cartwheel - - - - X - - - -
Slide (L) - - - X - - - -
Handstand X+ - - - - - - - -
Graffiti Skills - X - - - - - - X
Hand Signals - - - - - - - - (S)
Gibs Football... :) - - - X - - - - (S)
Shgliek Handling - - X - - - - - -
Free Revolving Cam. - - X X - X - - -
Freelook View X X X X X X - - X
Non-autoaim - - (L) X X X X X X
Melee Weaponry (J) X X+ X - - - - X
Hand2Hand Combat - (L) (L) - X+ - X X (SL)
Use Vehicles/Rides X X - (D) - X - - (S)
Object Push/Pull X X X - - - - - (S)
Char. Interactivity* - - (L) - (L) X - - (SL)
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Key:
X = Can do.
- = No go.
+ = Major plus; the game handles this particularly well.
(D) = Dragon.
(J) = This is a joke surely? :)
(L) = Limited in this regard; eg., Indy's whip is rope-like enough.
(M) = Mouse control allows you to run along narrow paths anyway.
(S) = Some FPS games can do this (e.g., Half-Life Firearms has a
prone position).
~ ODT featured four characters; a cartographer (Julia Chase), an
engineer (Maxx Havok), a soldier (Ike Hawkins), and the priest
(Solaar). All had slightly different attributes and moves IIRC?
* Can they interact with other characters ingame (beyond shooting
them) and not just in the scripted cutscenes. Object interaction
just refers to pushing and pulling things only around as most games
allow for opening doors, keys, locks, switches, levers etc.
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