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  • alt.games.tombraider FAQ-O-MATIC
    Displaying Section:
    4.2
        4.2  3rdPP characters' moves
    
        Just for interests sake the following table highlights each
        character's ingame abilities (with a typical FPS setup included for
        comparison).  As you can see Lara still leads the way regards total
        number of moves and exploratory abilities though FAKK2's Julie runs
        her close. It'd be great to play a game which has them all... (any
        developers reading this and the wishlist?...).  :)
    
        Moves                      Indy      Rynn     Cutter    Snake
                              Lara     Julie     Konoko    Julia~     FPS
        -----------------------------------------------------------------
        Run (duh)              X    X    X    X    X    X    X    X    X
        Walk                   X    X    X    X    X    X    X    -    X
        Sidestep/Strafe        X    X    X    X    X    -    -    -    X
    
        Crouch/Crawl           X    X    X    X    X    -   (L)  (L)   X
        Crouch Tumbling       (L)   X    X    X    X    -    X    -    -
        Prone/Crawl            -    -    -    -    -    X    -    X   (S)
    
        Swimming (surface)     X   (J)   -    -    -    X    -    -    X
        Swimming (underwater)  X    X    -    X    -    X    -   (J)   X
        Underwater 180 Roll    X    -    -    -    -    -    -    -    -
        Diving                 X    X    -    -    -   (L)   -    -    -
    
        Jumping (forward)      X    X    X    X    X    X    X    -    X
        Jumping (side/back)    X    X    X    X    X    -    -    -   (S)
        Aerial Acrobatics      X+   -   (J)   -    X    -    -    -    -
        Flying                 -    -    -   (D)+  -    -    -    -    -
    
        Vaulting               X    X    X    -    -    X    -    -   (S)
        Climbing               X    X    X    -    -    -    X    -    X
        Ledge (hang/shimmy)    X    X    X    -    -    -    -    -    -
        Ledge (hug)            -    -    X    -    -    -    -    -    -
    
        Pipe Shimmy            -    -    X    -    -    -    -    -    -
        Monkey Bar Swinging    X    -    X    -    -    -    -    -    -
        Ropes (climb/swing)    X   (L)   X    -    -    -    -    -   (S)
        Tightrope Walking      X    -   (M)  (M)  (M)  (M)   -    -   (M)
        Flying Fox/Zipline     X    X    -    -    -    -    -    -    -
    
        Forward 180 Roll       X    -    -    -    -    -    -    -    -
        Cartwheel              -    -    -    -    X    -    -    -    -
        Slide                 (L)   -    -    -    X    -    -    -    -
        Handstand              X+   -    -    -    -    -    -    -    -
    
        Graffiti Skills        -    X    -    -    -    -    -    -    X
        Hand Signals           -    -    -    -    -    -    -    -   (S)
        Gibs Football... :)    -    -    -    X    -    -    -    -   (S)
        Shgliek Handling       -    -    X    -    -    -    -    -    -
    
        Free Revolving Cam.    -    -    X    X    -    X    -    -    -
        Freelook View          X    X    X    X    X    X    -    -    X
    
        Non-autoaim            -    -   (L)   X    X    X    X    X    X
        Melee Weaponry        (J)   X    X+   X    -    -    -    -    X
        Hand2Hand Combat       -   (L)  (L)   -    X+   -    X    X   (SL)
    
        Use Vehicles/Rides     X    X    -   (D)   -    X    -    -   (S)
        Object Push/Pull       X    X    X    -    -    -    -    -   (S)
        Char. Interactivity*   -    -   (L)   -   (L)   X    -    -   (SL)
        -----------------------------------------------------------------
    
        Key:
         X  = Can do.
         -  = No go.
         +  = Major plus; the game handles this particularly well.
        (D) = Dragon.
        (J) = This is a joke surely?  :)
        (L) = Limited in this regard; eg., Indy's whip is rope-like enough.
        (M) = Mouse control allows you to run along narrow paths anyway.
        (S) = Some FPS games can do this (e.g., Half-Life Firearms has a
              prone position).
    
        ~ ODT featured four characters; a cartographer (Julia Chase), an
        engineer (Maxx Havok), a soldier (Ike Hawkins), and the priest
        (Solaar). All had slightly different attributes and moves IIRC?
    
        * Can they interact with other characters ingame (beyond shooting
        them) and not just in the scripted cutscenes.  Object interaction
        just refers to pushing and pulling things only around as most games
        allow for opening doors, keys, locks, switches, levers etc.
    
    
    

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  • 5.0 Appendices.
  • Table of Contents

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