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3.7.6
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3.7.6 Mine Carts and how to survive them (TR3).
Indy Who? The mine carts provide a sense of welcome relief
from the other vehicles Lara has used. They were all easily
controllable by The Divine Ponytail and offered a fun diversion
to the usual run and shoot gameplay. The mine carts however
are just plain scary - they're an extremely dangerous way to
travel from one part of RX-Tech mines to the other.
To enter a cart press action and forward, to exit press roll +
left or right. You can only do this when the carts are at a
complete stop. Now start screaming then - because that's all
the control she has over this vehicle...
Once in these hellbent suicide machines Lara is faced with a
limited number of options: duck (usual key), brake (press jump;
but be very sure you time it right...), and the large spanner;
which can be used to change the track Lara travels down by
banging it on a junction lever as she flies past at suicidal
speeds. Timing the spanner blows is essential for our girl's
continued survival as some tracks lead to instant, and even
irreversible, death (irreversible except by booting up the last
savegame of course).
A quick rant on the architecture of RX-Tech mines: What weirdo
places wall-supporting horizontal stanchions at around the
exact height required to knock a passengers head off? Only
through liberal use of the duck key will Lara be able to
survive a crushing blow to her head or recieving a large drill
in her earhole. The maintenance of said mine is awful too --
the track is missing in some places and the only way to
progress is by allowing the cart to build up enough speed to
make the required jump. Despite their modern forward-looking
quick 'job evolution' program RX-Tech are obviously a fairly
slipshod operation when it comes to employee safety.
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