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2.3
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2.3 Problems with your Graphics Card?
The TR games have the ability to use most 3D graphics cards. For
TR1 you'll need to download a new tomb.exe file from:
http://www.eidosinteractive.com/techsupp/tr1/tr1-patches.html
that is specific to your graphics card. Patches to TR1 exist for
graphics cards that use chips from the following manufacturers:
3Dfx (i.e. Voodoo Graphics, Voodoo Rush, Voodoo 2).
Matrox (i.e. Matrox Mystique).
PowerVR (i.e. Videologic (Apocalypse3D, 3Dx, and 5Dx), Matrox
m3D).
Rendition (i.e. Canopus Total 3D, Creative Labs Graphics Blaster,
Diamond Stealth S220, Hercules Thriller, etc.)
S3 (i.e. Almost any card with an S3 Chipset that has 4MB RAM
or more on board, for example, S3 Virge based cards).
[snark^note: There is no patch for cards with nVidia based chipsets]
These graphics card chip manufacturers worked closely with Core
Design to produce these patches (which hopefully would increase
sales of cards using their chips, and promote brand loyalty).
There are no specific 3D graphics card patches for TR2/3/4. They
exist in the form of a single program only, which allows support for
most 3D graphics cards on the market today.
TR2 supports any 3D graphics card which is compatible with Direct3D.
Direct3D is Microsoft's application programming interface. That is,
Direct3D is a way for an application, such as TR2, to communicate
with your operating system (Windows 95/98), which in turn
communicates with your 3D graphics card. The result is that your 3D
graphics card allows your monitor to display a nicely rendered Lara.
Direct3D can be thought of as a special way to write code in
programs and in the operating system. In order for TR2, and any
Direct3D enabled application, to take advantage of your 3D graphics
card, you will need a "driver" from the manufacturer. A "driver" is
software that acts as the messenger between the operating system and
your 3D graphics card. You probably have these drivers already
installed on your system. Also, the TR2 PC CD contains DirectX 5,
which should contain drivers for most 3D graphics cards in use
today. If you are unsure, then contact the vendor where you bought
your 3D graphics card. You could also see Appendix 4 for links to
some 3D graphics card manufacturers.
When you run the TR2/3/4 CD you'll see an option labelled Setup on
the splash screen. Choose this and then click on the Graphics tab
and you'll see a multitude of options relating to how the game
displays itself on screen. For your 3D graphics card you should
select 'Hardware 3D acceleration' and then pick your card from the
'Graphics Card' box rather than use 'Primary Display Driver' as
that's what those poor souls who don't have a decent 3d card have to
suffer with (pity them)... If you are using a combination 2D/3D
graphics card (e.g. an nVidia Riva-128 based card), then your only
option under 'Graphics Card' may be 'Primary Display Driver' In
this case, you will still benefit from hardware 3D acceleration.
From here you can select all the little extras you want such as Z
buffering, dithering, bilinear filtering etc. Some of these options
might not work with some cards so it's really just a matter of trial
and error in finding out what suits your machine.
If you're after finding the correct settings for your card try
Dracman's 3dfx help page at his Shotgun City site (URL in Appendix
below).
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