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| Tomb Raider III -- General Strategy Guide | ||
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1. KNOW
THYSELF
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If Tomb Raider III is your first exposure to the Tomb
Raider world, then this document is a must read for
you. Before you head off to India to start your adventure, you'd do well to know what Lara is and isn't capable of. If you've never played any of the Tomb Raider games before, then making a stop at Lara's mansion in Surrey, England for a little training will be essential for you. Lara will talk you through everything you need to know to get around in her latest adventure. Those that have played the first two Tomb Raider games, will definitely also derive benefit from the training session as well because it shows off a few of her new moves. Below are some important facts about this game that will help you get Lara through the five areas of Tomb Raider III: The Adventures of Lara Croft. If you want strategies and hints, you should consult the General Hints Section. Patch Notice: Please note that Core Design has released a patch for the PC version of Tomb Raider III. This patch solves several issues. For more information about what issues this patch deals with please read the patch information page at Eidos Interactive's web site. All PC users should download and install this patch. Click here to download Tomb Raider III Patch One directly from Eidos Interactive's FTP site. |
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1a. KNOW
THE
WORLD
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Just as in the first two Tomb Raider games, everything in Lara's world
is divided up into equal sized blocks that are just a little taller
than Lara is. By understanding this simple fact, you will be able to
gauge the distances to help you select the appropriate action that is
required to get Lara from one point to another point in the game.
Even though the Tomb Raider III game engine uses triangles to render
shapes, you will find that fundamentally distance is still measured
by the legs of the triangles (ie. the sides of the square that is
formed by two triangles). This means that Lara's world is still
fundamentally divided up into square blocks. When the word "block", when not used in reference to a moveable block, or "square" is used in this guide, it often refers the distance measured by the number of the aforementioned squares. In practical terms, one "block" or "square" is equivalent to the the distance that Lara travels if she walks forward four steps, walks backward three steps, hops back once, or reverse rolls. In the "Tomb Raider" world, each block measures 2 metres (which can be determined if you examine the game statistics [stopwatch] when Lara travels one block, the recorded distance will be 2 metres). |
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1b. KNOW
THE
DIFFERENCES
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If you have played Tomb Raider or Tomb Raider II, you should
familiarize yourself with the differences of this installment of the
series in comparison to the previous ones. As a warning specifically
to the Tomb Raider veterans, do not allow yourself to be lulled into a
sense of false security. Be prepared to make use of Lara's new moves,
new weapons, and new vehicles to get her out of tight
situations. Tomb Raider III is an attempt to combine the best of the puzzles of the original Tomb Raider with the action of Tomb Raider 2. Beyond this, major differences are as follows. Once again, the behavior of enemies have changed. For more information about how to deal with individual enemies, please consult the Supplemental Enemies chapter. You can refer to the General Hints chapter for general game playing tips and strategies. |
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1c. KNOW
THE
KEYS
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This section is specifically for the PC-CDROM version of Tomb Raider III. There are lots of short-cuts or "hot keys" to important features of Tomb Raider III and in particular, some of the keyboard definitions have changed. Click on this link to view the Keyboard Definitions for Tomb Raider III. | |
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1d. KNOW
THE
STEPS
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The most fundamental action in this game involves manipulating objects. To pick up an object, stand, crawl or swim over it and press the action key. Most objects are used by placing them in their respective receptacle. To do this, stand adjacent to and squarely facing the object's receptacle and press the action key. The screen will change to the upper ring of items, and you can select the item you wish to use if it is not already selected by default for you. If it is the incorrect object, Lara will complain to you by saying "No". Lara can also use various levers, switches or buttons that she comes across in the game. To activate a switch, position Lara in front of it and press the action key. | |
| Often times, the "intelligent camera" will not give you the exact view of Lara's heading because she is in a tight place or has her back against a wall. Sometimes the camera will give you a very nice, but totally useless, view of Lara herself when what you really need to see is where she's headed. In these cases, if you press and hold the look key, the camera will move to directly behind Lara and slightly above her head. This is an essential thing to learn when you are trying to line up Lara for a jump and the camera is not directly behind her. Pressing the Look button will let you know exactly which direction Lara is facing. With the look key depressed, you can use the arrow keys to rotate the view to look around. The limits of the look are based on how far Lara can turn her head and lean. One important aspect of the look key, is to cancel cinematic camera views. Sometimes an action causes the camera to leave Lara show you what's going on else where in the level. In these situations you can end it prematurely by pressing the look key. You will find in some instances, the time it takes to watch that camera angle, will be costly. | ||
| If you press and hold either the left or right arrow, Lara will begin to turn herself in place. She will continue to rotate until you let go. (The concept of "slowly turning in place" that was in the original Tomb Raider and in Tomb Raider 2 is now gone from Tomb Raider III.) | ||
Run
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This is what happens when you press the up arrow. The default action is for Lara to run forward. You can corner by pressing the left or right arrow in conjunction with the forward key. In Tomb Raider III, Lara can no longer look and run at the same time as she could in Tomb Raider 2. | |
| If you press and hold the down arrow, Lara will take a hop backwards the distance of exactly one block and continue hopping backwards until she runs into a wall, she falls off a ledge, or you let go of the key. Hopping back is essential for setting up running jumps. | ||
| If you press and hold the walk key and then press the up or down arrow, Lara will walk carefully forward or backward respectively. The importance of this move is that Lara will not fall off the edge of a platform or ledge while walking. If you walk up to an edge, Lara will automatically stop. You can have Lara walk around corners by pressing the left or right keys in conjunction with the walk key and the forward or back arrows. Lara can carefully negotiate fields of spikes, barbwire or other sharp objects without taking any damage by walking instead of running. Walking is essential for lining up a standing jump across a single block. It is important to to release the direction key before you release the walk key when you are walking, because if you release the walk key before the direction key, Lara will begin to run in the direction of the key you are still holding down, even if it sends her off the edge of a cliff. | ||
Sidestep
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If you press and hold the walk key and press just the left or right direction key, Lara will carefully step to in the respective direction while still facing forward. Lara will not sidestep off of any ledge or platform or down a step. If you make Lara side step near an edge, she will turn such that she steps in the direction parallel to the edge instead of stepping off the edge. Note that this key combination is quite different from the previous Tomb Raider games. | |
| If you press and hold the duck or crouch key, Lara will duck down and stay in the crouched position until you release the duck key. While crouched down, Lara can only draw and fire weapons from her side holsters (ie. pistols, Desert Eagle, and Uzis) and cannot use weapons that she carries on her back. She can also pick up objects by using the action key. While crouched, Lara can also get onto her hands and knees to crawl around. | ||
| When Lara is crouching and you press the up or down arrow keys, Lara will begin crawling either forward or backward respectively. This will allow Lara to get through passages that are too small to traverse through while in a upright position or evade being noticed by human enemies. If while crawling, you press the left or right arrow key, Lara will turn in place while on her hands and knees. If there is no room for Lara to stand, you may release the crouch key, and Lara will remain in the crouched or crawling position until the area is high enough for her to stand. If you are crawling, you can also release the crouch key and Lara will continue crawling until you release the arrow keys, at which point she will directly stand up. While in the crawling position, Lara can pick up objects or draw weapons by using the action or draw keys respectively. In order to accomplish either of these tasks, it is necessary to return Lara to the crouched position first. Lara can automatically return to the crouched position if you press and hold the respective key for a moment. If you only tap the key Lara will return to the crouched position, but you will need to tap the same key a second time to accomplish the desired action. If you back Lara to an edge and press the action key and continue backing her up, Lara will carefully lower herself over the edge and end up in the hanging position. Lara cannot hang down from a ledge if she approaches it forwards. | ||
| While Lara is running and you press and hold the sprint, key a green energy bar will appear on the screen as Lara will lean into her run and start running faster (sprinting). Lara can sustain this speed until she fatigues (the green energy bar runs out) or until she runs into something, like a wall or a step. Lara will revert to a normal run until her energy bar recharges. You can only change Lara's heading very slightly when sprinting by pressing the left and right direction keys in conjunction to the forward and sprint keys. If you press the down arrow while Lara is performing a sprint or if you release the forward key without releasing the sprint key, she will skid to a halt. If Lara needs to dive through a closing door, she can terminate her sprint with a running dive and roll by pressing the jump key. | ||
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1e. KNOW
THE
JUMPS
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You can make Lara jump up and down in place by pressing the jump key alone. This jump is not really "in place", as we imply, but actually Lara will inch forward very slightly with every jump. This jump is useful primarily for Lara to grab and pull up onto something directly above her. With the jump key depressed, Lara will continue to jump up an down in place. | A standing jump will span just over one block. That is to say, it will get you over the adjacent block to the block beyond it. The move is performed by pressing the jump key, then followed immediately by pressing the direction which you want to jump. The best way to accomplish this move is to walk to the to the very edge of a platform or ledge until Lara will walk no further, then perform the jump in order to guarantee that Lara will clear the one block. One important feature of any jump forward is that Lara can alter her heading slightly in mid jump by pressing either the left or right direction arrow after she has left the ground. Performing this jump backward will cause Lara to perform a back flip, while performing this jump to either side will cause her to perform a sort of side flip. A variant of the back flip can be performed while scaling a surface or climbing a ladder. You will learn about grabbing onto things from jumps later. Be aware that if Lara reaches out to grab a ledge while performing any jump, it will change the trajectory of Lara's jump even if she doesn't actually grab onto anything. |
| A running jump will span just over two and a half blocks. The move is performed by pressing the forward key, then followed immediately by pressing the jump key. Lara will run forward two steps and then jump. The best way to accomplish this is to walk to the very edge of a platform or ledge until Lara will walk no further, then take a hop back and then perform the running jump. The hop back will guarantee you have enough room to run up to the jump. As with the standing jumps, when Lara is jumping forward, she can veer to the left or right if the respective arrow key is pressed after she leaves the ground. Sure it violates all known laws of physics, but it will come in real handy for our purposes. Also like the standing jump, attempting to grabbing onto things in mid-jump will change the trajectory of Lara's jump. If you want Lara to cover a long distance faster, have her take running jumps along the way. Lara can cover the same distance faster if she takes running jumps along the way than running alone. | ||
| This move is essentially a standing jump, except Lara also performs a twist in midair and lands facing the opposite direction (see reverse). This move is performed by first pressing the jump key, followed immediately by the direction the jump (either forward or backward) and with the jump key still depressed, immediately press the opposite direction (either backward or forward, respectively) or the reverse key. The time between the up and down key stokes is very short, so some amount of practice is needed before you master this jump, but if Lara is jumping a longer distance (like jumping down from a step or jumping while sliding down a slope) you will have a slightly longer time to perform the twist, thus making this move easier. If you perform the jump backwards, not only does Lara do a twist, but it's actually a back flip twist. A variant of this jump can be performed while scaling a surface or climbing a ladder. | ||
| This move is derived from the more useless swan dive move that Lara can do into water. On dry land, though, this move had some interesting uses in the original game, such as avoiding darts and nasty shocks. To perform a dive roll, press and hold the walk key, then press jump and the forward key. Lara will gracefully dive forward and hit the ground with a forward somersault. | ||
| This move is similar to the dive roll, however, this move occurs when you press jump while performing a sprint. Lara will take a long dive forward and hit the ground and take a roll and end up in a standing position. The idea for this move is to allow Lara a little extra burst of speed if she needs to dive through a closing door. This move must be performed before Lara's green energy bar is depleted. Lara can also fire her weapon while performing this dive. | ||
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1f. KNOW
THE
MOVES
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Lara knows how to handle a gun. Just press the draw key, and she will whip out the last weapon she used. Press the draw key again, and she will holster the weapon. There are also shortcut keys that you can use to quickly draw a weapon other than the last used. Lara will target enemies that she sees automatically. You can fire a weapon by pressing the action key. Lara can continue to target and fire at a target while jumping, running, back flipping, turning, and side flipping. Lara will maintain her sights locked onto the same target if you press and hold the action key. The camera will also continue to track an enemy even when Lara has lost sight of it. Also, she will continue to target an enemy even after it is dead, so remember to release the action key when an enemy goes down in order to retarget. Keep in mind that Lara cannot hold her guns and a flare at the same time. Drawing a weapon while Lara is holding a flare will cause her immediately to chuck the flare. Lara can also no longer perform any action requiring her hands, such as climbing, grabbing, or pulling switches. For more information about Lara's arsenal, you should read the General Hints chapter. | In order to illuminate a dark area, Lara can light a flare using the flare key. If Lara presses the flare key a second time, she will toss it a short distance. Lara will drop the flare if she readies a weapon. Flares work underwater and Lara can hang onto flares while she is climbing, crawling, or riding vehicles. Lara will automatically discard a flare after it has been spent. The flares used in Tomb Raider III burn for a shorter duration than in comparison to Tomb Raider 2. |
| Invariably you will find that making an about-face by turning Lara around is often too slow (See Turning). Those precious moments can spell Lara's demise if you are not careful. The reverse key will cause Lara to dive forward, roll on one shoulder and come up facing the opposite direction. This move can also be performed by pressing the forward and back keys simultaneously, But wait there's more: The reverse key has lots of undocumented features including the commonly ignored fact that Lara does move forward while reversing direction. This can be used to your advantage if, for example, you want Lara to step on a pressure plate that opens a timed door behind you. Also, if Lara is standing two steps shy of the edge of a platform, you can have her reverse right off of the edge of a cliff. Don't worry because you can immediately press and hold the action key and end up in the hanging position (see Safety Drop). (If you execute a reverse at the very edge of a platform, since there is no room for her to roll on her shoulder, she will simply step off the ledge. So be sure not to execute a reverse at the very edge or one step short of the edge of any platforms. Lara will not be given the opportunity to perform a safety drop because she didn't actually reverse directions and so is facing the wrong way.) | When a jump is too long or high for Lara to make, you can grab onto the edge of platforms, blocks and ledges. Grabbing a ledge after taking a standing jump will allow Lara to span a distance of of two blocks with Lara dangling off the third block. Grabbing a ledge at the end of a running jump will allow Lara to span three blocks with Lara grabbing onto the fourth block. These distances are must be adjusted if the beginning and ending blocks are at different heights. Both these moves are performed by pressing the action key while in mid-air after taking a jump. Another important action that involves grabbing onto ledges is climbing up onto blocks. With waist high blocks, Lara can simply vault onto the block by pressing the up arrow and the action key. When a block, ledge or bridge is taller than Lara is, but is still within Lara's reach, you can press the up arrow or the jump key, and then press and hold the action key, which will cause Lara to jump straight up and grab onto the block above. The order of the keys is important if Lara is trying to climb onto a moveable block. If you reverse the keys, she will push the block instead of climbing onto it. | While Lara is hanging from a ledge, you can choose to have Lara pull herself up by pressing the up arrow, or shimmy left or right by pressing the left or right arrows respectively, while the action key is still depressed. But grabbing is not just for climbing up, it is also used for climbing down. See Safety drops below. | Lara can scale vertical surfaces if there are hand and footholds (such as a vines, a bookcase, or a ladder). This move is similar to pulling up. To have Lara scale up a wall, have her stand squarely facing the wall, and press and hold the action key followed by the up arrow. She will find a foothold and climb onto the wall. While keeping the action key held down, you can use the up and down arrow keys to get Lara to climb up or down. Using either the left and right arrow keys, you can get her to shift in the respective direction side to side. Shifting to the side far enough will usually result in a lack of footholds. If there isn't enough of a foothold, Lara will climb the surface using only her hands. By pressing the jump key while climbing, Lara will back flip off of the ladder or whatever surface she happens to be climbing. If the up arrow is depressed in combination with the jump key, then not only will Lara back flip off of the surface she is climbing, she will actually twist around in midair to face the opposite direction. If the action key is depressed the entire time, she can actually grab onto the opposite surface if it is scalable. Similarly Lara can also take standing or running jumps and "land" by grabbing onto the surface if it is scalable. |
| You can drop off a ledge by walking to the edge of a ledge, turning all the way around, and then tapping the down key, followed immediately by the action key. Lara will hop off the ledge backwards, then drop and hang from that ledge. She will continue to hang there until you release the action key or have her pull herself up by pressing the up key. Another useful move is, if there is a crevice or ledge a little below the one Lara is currently hanging from, you can release the action key to allow Lara to let go of the first ledge, and then press and hold the action key immediately after and Lara will fall a little way then grab onto the ledge below the one she was just holding on to. Dropping down by first hanging off the edge of a block allows Lara to drop much further without taking any damage (though some damage will still be inflicted on Lara for really long falls, and death is imminent for ridiculously high drops, which Lara will inform you of as she releases one or more blood curdling screams as she falls to her death) and will henceforth be referred to as a Safety Drop. Another feature of the safety drop is that Lara will drop straight down, which would not be the case had she walked, ran, or jumped off the edge of a platform, in which case she would fall in a parabolic trajectory. Sometimes the result of such a fall is the missing of the ledge below. Safety drops are key... learn it, memorize it, and use it. | ||
| Every so often, Lara will find herself in a dead end. She's a lot more resourceful and a lot stronger than she looks. If you spot a block that can be pushed or pulled, you just have to have Lara stand in front of it as close as she can get to it, facing it squarely, and then press the action button. Lara will squat slightly, getting ready to use all her might, to push or pull the block, depending on whether you press the up or down arrow, respectively, at that point. | ||
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1g. LEARNING
TO
SWIM
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Wading
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While standing in shallow water, Lara can wade around by pressing any of the direction keys. Movement is much like on land, except for the fact that movement is impaired as the water gets deeper until Lara must tread water. This is not so much a different move, but it is important to note that Lara will move slower and slower as she wades deeper into the water. Lara can draw her guns while wading. Tomb Raider III introduces the new hazard of quicksand. Lara's movements are limited by shallow quicksand in the same way as by water. |
Swimming
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Lara can swim quite well even if you can't. Just have her jump into some water and use the arrow keys to rotate Lara and the jump key to get her to do her breast stroke. Keep an eye on her air meter, because once she runs out of air, she will begin to take damage, and when she's taken enough damage, she will let you know that she's drowning. Lara can only use the harpoon gun when submerged underwater or treading water. In Tomb Raider III, Lara will encounter water that is very cold. Lara can only survive for a short time before she suffers from hypothermia. An exposure bar will appear and begin to deplete when you enter this type of water. |
Treading Water
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If Lara surfaces from her swim, she can tread water and maneuver around on the surface of the water. All the usual direction keys apply. To move forward or back you can use the up or down key respectively. To turn clockwise or counter-clockwise you use the right or left key respectively and to move left and right you use the left or right sidestep key respectively. Keep in mind that moving forward on the surface of the water is the slowest way for Lara to get around in the water. Press the jump key to dive back down into the water or turn sideways and hold down the walk key and use the left and right arrow keys to get Lara around faster. You should use the action key followed by the up key to get Lara to pull herself up out of the water when she is at the edge of dry land. |
Flip Turn
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Another useful move for Lara is the underwater flip turn. While in water, if you press the reverse key, Lara will perform a flip turn like an Olympic swimmer and turn and face the opposite direction. This move is quite important when Lara needs to avoid underwater enemies. |
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1h.
HANGING
ON!
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If you went through the training level, then this should come as no surprise to you. Lara can slide down rope slides (zip lines, whatever you want to call them). To grab onto the handle of the rope slide, have Lara walk and stand squarely in front of the handles and press and hold the action key. Lara will grab onto the handles and begin to slide down. To release the handle and drop down, simply release the action key. Although hanging on is important, it is probably far more important to learn about letting go. Be careful not to be too anxious and release the action key prematurely. Lara will plummet to her death, but also, you do not need to ride the rope all the way to its final destination. In some cases, it is important to release the handle as soon as it is safe, to give Lara enough time and space to deal with enemies below. | One of Tomb Raider III's new moves is the "monkey swing". There will be some instances where Lara can jump straight up and grab onto something an overhead, such as a mesh surface or a horizontal bar. Lara can then swing hand over hand while dangling off the surface in order to traverse a gap below by pressing the forward key. Although Lara can turn right and left while doing a monkey swing, by using the right or left keys respectively, she cannot swing backwards. Lara can shimmy to the left or right while hanging from overhead bars by holding down the walk key and pressing left or right to shimmy in that respective direction. Also be careful, while swinging when Lara is hanging too close an edge, as she may fall off. |
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1i. USELESS
MOVES THAT ARE JUST TOO COOL |
This is not a particularly useful move, but it's just oh so cool to have Lara swan dive into water rather than just jumping in. To perform this move, stand a hop or two shy of the edge of some water. Press and hold the walk key, the press jump and the up arrow to perform a perfectly executed swan dive into the water. This dive causes Lara to dive deeper and faster than just jumping in, so watch out for those underwater rocks. | |
| When performing a dive from a particularly high platform, preferably into water, Lara can perform this graceful variation of the swan dive. Similar to the swan dive, this dive is performed by pressing and holding the walk key, then pressing the jump followed immediately by the up arrow keys. After Lara begins her dive, press and hold the reverse key. Lara will perform as many somersaults as there is time for before hitting the water. | ||
| This has got to be the most useless move that Lara can perform, but is included to show off Lara's gymnastic abilities, as if they are not apparent in the way she jumps around. Probably this move was included primarily to show off what a bunch of video game programmers can come up with while sitting around in a dark room staring at a digital babe for hours on end. To perform this move, Lara must start off in the hanging position. Then press and hold the walk key and then press the up arrow. Lara will pull herself up, then lift her body up and over her head into a handstand. From the handstand, Lara will lower one leg, bending backwards until it's nearly to the ground and she will flip herself upright. | ||
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1j.
LEARNING TO
DRIVE
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Just as in Tomb Raider II, Lara will be able to pilot some vehicles in
Tomb Raider III. It will take some practice for you you to learn how
to steer these things, so take some time to familiarize yourself with
how to maneuver these vehicles. A good time to practice is when there
are no enemies around taking pot shots at you. There are many more vehicles in Tomb Raider II than in the previous game, and the controls for the game are somewhat different than the vehicles in the previous game. In addition, due to changes late in Tomb Raider III's development, some of the controls listed in the CD-ROM insert are different from the actual controls. |
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To mount the quad bike, stand right up next the the bike on either
side and press the action key. Press the reverse key and either the
left or right arrow to dismount the bike on that respective
side. Maneuvering the quad bike involves accelerating it forward or in reverse. To accelerate the bike forward, press the action key. To accelerate the bike in reverse, press the fire key. The left and right arrow keys will turn bike in the respective direction. One feature of the bike is the hand brake, which is activated with the sprint key. To prevent the bike from rolling over a precipice as it decelerates, you should use the hand brake to quickly stop the bike. If you apply the hand brake and repeatedly press the accelerator, upon releasing the hand brake, the quad bike will gain a Turbo-Boost. This extra speed will be necessary in order to safely cross certain long jumps. |
Though the mounted rocket launcher isn't technically a vehicle, you
may have some problems figuring out the controls. To mount the rocket
launcher simply run onto the platform, face the launcher and press the
action key. To release the handles of the rocket launcher, press the
reverse roll key. The left and right arrow keys will rotate the platform counterclockwise and clockwise respectively, while the up and down arrows will raise and lower the gun to fire rockets further or closer. The mounted rocket launcher suffers from the same bug as the hand held rocket launcher in that kills caused by rockets will be counted twice by the stopwatch. |
To climb into a kayak, simply swim up to it and press the action key
and the up arrow. To climb out of the kayak, use the reverse roll key
and the left or right arrow key to exit the kayak on that respective
side. The kayak is operated quite differently from the boat. The up and down arrow keys cause Lara to paddle the kayak forward or backwards respectively, while the left and right arrow keys cause Lara to turn the kayak left or right respectively. However, if you press the walk key and the left or right arrow key, Lara will jam her paddle into the water and perform a paddle turn, allowing the currents to turn the kayak. When operating the kayak, be careful of large drops in the rapids. You will take damage if the fall is long or if you hit a rock below. To avoid taking damage it is possible to paddle against the current to slow your descent down the rapids. In fact, it is sometimes possible to beat the current and paddle the kayak upstream or climb up rapids. |
To use the underwater propulsion unit, swim up to it and press the
action key. To release the unit, press the reverse roll key. The
left and right arrow keys will cause the unit to turn left or right,
respectively, and the jump key will cause the unit to accelerate. To
decelerate, simply release the jump key. To fire harpoons from the
underwater propulsion unit, press the action key. Note, unlike the
machine guns on the snowmobiles in Tomb Raider 2, the harpoons are not
unlimited. When you fire harpoons, they are subtracted from your
supply of harpoons. There are two interesting features of the propulsion unit that would be to your advantage to know. Firstly, Lara can surface for air for while piloting the propulsion unit. Secondly, crocodiles will not bite Lara while she is operating the unit. |
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Climbing into the boat is straightforward. Swim up to the boat and
use the action key and up arrow to pull up as if Lara were pulling out
of the water onto dry land. Because of the Antarctic conditions, a
better way to get into the boat is to avoid wading around in the
frigid waters and jump right into the boat from dry land. To exit
the boat, press the reverse key and either the left or right arrow key
to disembark from the boat on the respective side. If Lara pilots the
boat right up to the edge of a ledge, she can jump out of the boat
onto dry land, and thus again avoiding the cold waters. The action key accelerates the boat forward, while the jump key accelerates the boat backwards, just like the quad bike. The left and right arrow keys steers the boat. |
Of all the vehicles Lara will pilot, the mine cart is the most
interesting. To climb into the mine cart, stand on one side of it and
press the action key. To jump out of the mine cart, press the reverse
roll key and the left or right arrow key to climb out on the
respective side. When the mine cart rolls under low clearances, she
can duck into the mine cart by pressing the duck key. The jump key
applies the cart's brakes. The action key causes Lara to swing a
wrench. |
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