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High Security Compound
Items: 37
Kills: 16
Lara regains consciousness while still being supported between the two guards1. She continues to hang limply between them and keeps her eyes closed. The guards stop at a security booth, and they look up into a security camera.

Elsewhere, a man in his early fifties dressed in a wrinkled grey suit looks down at the security monitor, and presses down the intercom button, "What do we have here?"

One of the MP's replies, "She's our perimeter breach, sir."

Lara can hear the man's low hoarse voice over the intercom, "Who is she?"

"We don't know," the MP replies to the camera. "What do you want me to report to my C.O.?"

The voice decides on a course of action, "Nothing. Toss her into the stockades with the others and interrogate her when she comes to. Find out who she is, what she's doing here, and what she knows, if anything." The voice becomes sinister, "I know how persuasive you can be if you set your mind to it."

"Yes sir," the MP acknowledges. He looks down at Lara and asks, "What should I do after we're done with her?"
Without pause the voice answers, "Dispose of her. We're at a critical point in this operation. Too crucial for loose ends like this."

"Sir?" The MP starts to question.

"This is the desert," The man tells the MP. "Ill-prepared backpackers have accidents all the time. Deal with it." There is a tone of finality, so the MP dares not say more. Lara hears it all and her instinct is to panic, but she swallows it down. She can hear her heart pounding in her ears, but she waits patiently and continues to hang limply between the shoulders of the two MPs. The MP swipes a keycard in the slot and they carry her into the compound.

Elsewhere, the older man in the wrinkled grey suit watches the MPs carry the mysterious woman into the compound on the security monitor. He takes a long drag of his cigarette and blows a stream of smoke from his lips as he leans back in his chair and frowns.

Lara is thrown into a cell. She snaps up, but before she can get to her feet, the cell door slams shut with a decisive clink. (follow plot)



Lara will find herself in a part of the compound known as Bay C, which houses the military stockade in a locked cell of. Reverse roll and take a running jump up to the window sill. Lara will cross a few laser beams, which in turn will alert a military policeman 2 (1). Immediately reverse roll and run past the MP as he enters. Immediately turn left and run forward until Lara gets to a button on the left wall.

Push the button to open the cell on the right to release one prisoner3. The prisoner will attack the guard, but if one prisoner isn't enough to take out the MP, Lara can side flip three times to the right and push a second button to open the two remaining cells on this side of the stockade and Lara will release a second prisoner (2) from the cell on the left.

Although, two prisoners are usually sufficient to take out this MP, Lara should open the remaining cell doors and release the remaining prisoners because she can use their help later. Reverse roll and head across the catwalk on the right to the opposite side of the stockade. After Lara crosses the cat walk, she can head to the left and push the first button there to open the empty cell on the right. Take three side flips to the right and press the last button to open the last two cell doors releasing two more prisoners (3, 4).

Turn left and run to the end of this side of the stockade to the last cell. Enter the cell and take a jump over the sink to the alcove behind it. Push the block forward once to reveal a crawlspace to the left. Turn left and crouch down and crawl into the space. Crawl along the passage, taking two right turns until Lara comes all the way around and comes to another block. Push the block once and Lara will find the back side of the previous block on the right. Turn right and push the block once.
SECRET #1
Push the block one more time to reveal the crawlspace again. Reverse roll and run back to the other block. Turn right and pull the block twice. Turn right and crawl back into the space, turn left and crawl forward until Lara can stand up. Turn left and run to the end of the passage and turn right. Run into the alcove, SECRET #1 and collect a small Medi Pack (1). Reverse roll and run back into the passageway on the left.
Take a jump up and grab to reach the roof of the building. Pull up and walk forward. Lara will come to a slope lined with razor-wire. Take a running jump and grab to clear the razor-wire. Pull up and run forward until Lara comes to more barb wire. Walk forward until Lara comes to the switch. Pull the switch to drop open the trapdoors behind Lara. Turn left and climb up onto the ledge above. Turn left and walk forward until Lara is above the ladder.

Turn right and hang off the edge of the ledge and then climb down the ladder. Stay on the left side of the ladder, and part way down the ladder Lara will find a passageway on the left. Shift left and let go when Lara can safely land in the passage. Turn around and walk down the dark passage. Watch the floor carefully. The dark area is a trapdoor, so take a standing jump over it and it will drop out below Lara as she clears it.

Beyond the trap door, run forward and follow the tunnel as it zigs to the left. Run to the dark corner on the far left. A trap door will drop out when Lara steps into the corner. Immediately reverse roll, and run forward and to the right. Pull the switch to open the gate to the jail area, and release the prisoners into this area. Reverse roll and run forward and to the left so that Lara is safely behind the glass of the security room. An officer (5) will arrive, and the prisoners will eventually gang up on him and beat him unconscious.
Keycard Type A
Run around the glass divider to the officer and pick up shotgun shells (2), a small Medi Pack (3), and a Keycard Type A (4). Run back toward the prison gates and opposite the open prison gates is a closed gate. To the right of the gates is the electronic lock, where Lara can use the keycard to open the gates.

Run through the open gates, into Bay D, to the end of the wide tunnel. Turn left and run to the end of the small tunnel. Push the button on the left wall to open the door to the bathroom. Enter the door and turn left. Run across the room and push the button on the right wall to open a door to a storage room. In the middle of the room is a movable crate.

Lara needs to move that block to the far left corner. Lara can do this by running right over to the crate from the doorway and pulling the crate once. Turn left and run around the column and push the crate once. Reverse roll and run around the column and pull the block once. Reverse roll and run around the column once more and pull the block once. Reverse roll again and run around the column. Vault up onto the ledge on the left, run forward past the crate, and drop down to the right past the crate. Run to the block and pull it once. Climb onto the block, drop down the other side and push it once to the corner.

Climb up onto the block and climb up through the opening in the ceiling into the room above the storage room. Side step too the right and take a jump over the pipe. Turn right and enter the alcove to find a switch. Pull the switch, and the bathroom door will close and the bathroom and storage room will become flooded. Reverse roll, run forward, and take a side flip to the left to jump back over the pipe. Run forward and drop into the hole and swim diagonally to the right to the opposite corner of the storage room and surface.

Pull up into the ventilation duct and walk forward. Lara will come to a hole that leads down to the kitchen stoves. The stoves are currently lit, so if Lara drops down she will get cooked alive. Turn right and take a standing jump over the hole to the passageway on the right. Turn right and run to the wider tunnel. Turn right again and run to the end of the tunnel. Turn left and drop down to the roof of the compound. Run forward until Lara comes to a slope that leads down to a pit of razor-wire.

Take a running jump over the pit, and run forward. Take another running jump over a second pit full of razor wire, and continue to the end of trench. Turn right and drop into the hole. Turn left and run down the slope to the room below. At the bottom, turn right and flip the switch to shut off the stoves. Reverse roll, and run back up the slope on the left. Run forward into the yellow room and turn right. Lara can push the button on the left to open the door on the left, but it serves no direct purpose except to gain access to the area Lara previously explored. Head to the right corner and jump up and grab to return to the trench on the roof.

Run down the trench and take two running jumps over the two pits. Climb back up into the tunnel and turn right. Run to the other end of the tunnel and turn left. Run forward and drop down into the hole onto the stove below. Reverse roll and run forward and to the left. Run forward and vault up onto the counter and pick up a small Medi Pack (5). Drop backwards to the ground and turn left. Run to the corner and push the button to open the kitchen door.

Run into the corridor and turn right. Press the button on the right wall to open the door to the dining room. Turn right and walk back into the corridor. Push the button to open the door to the control room. A MP (6) will storm out of the room, so immediately reverse roll and run diagonally to the left into the dining room.

Turn left and sprint across the dining room. Turn right and sprint to the wide corridor. Turn right and run down the narrow corridor and turn left down the wide corridor. Run through the gates and locate some friends to help take out the MP. After the prisoners and done with the MP, pick up a small Medi Pack (6) from him.

Run back through the gates, down the wide corridor, turn right then left to return to the dining room. Run across the dining room and turn left. Run forward and turn right and enter the open door. Run through the second door into the control room and press the button straight ahead to raise the gratings in front of the exhaust fans in the kitchen.

Reverse roll and exit the control room. Lara can ignore the button on the left wall, which closes the control room door. Turn right and return to the kitchen. Turn left and run forward to the stove. Turn right and vault onto the stove, and then climb onto the ledge in front of the fans. Walk along the right side and stop as soon as Lara passes the middle fan. Turn left and walk forward to collect a crystal (7).

Turn right and step forward onto the slope. Take a jump part way down the slope and grab the crevice ahead. Shimmy to the left and release from the crevice. Lara will land on another slope. Take a jump to clear the pit of razor-wire to the opposite ledge. Run forward and climb into the small crawlspace.

Crawl forward into the tunnel and turn left. Crawl to the end of the tunnel to where Lara can stand up. Lara will be at the base of a ladder. Climb the ladder until Lara reaches a closed trap door. Shift to the left and release when Lara is over the ledge. Turn left and run forward to the end of the tunnel, and the trap door will open. Turn around and walk back to the shaft. Take a standing jump and grab to pull up to the tunnel above and Lara will arrive at Bay E. There is an escaped prisoner (7) standing around in this passage.

Run forward and head to the right corner. Vault or jump up to the ledge, and run to the corner. Jump and climb up the grating until Lara can pull up to the tunnel above, which is illuminated in green. Run around to the left and grab a small Medi Pack (8). Reverse roll and run up the long tunnel and turn right. An MP (8) will be alerted and chase Lara, so sprint ahead and to the between a small crate and a wall.
Keycard Type B #1
Turn left and run forward until Lara steps down to the steel floor. Turn right and run down one more step, staying to the right. Drop down four times to the floor and run forward. Ahead are two doors. Run past the door and turn left. Push the button to open the door on the left. Another prisoner3 will emerge and attack the MP. Turn left and follow the prisoner. After the prisoner beats the guard to unconsciousness, pick up Keycard Type B (9) from the guard.

Climb up the three ledges on the left and then climb the ladder. Run up the steps and turn left. Run forward and avoid the laser beams ahead. Turn right and run back between the crate and the wall. Turn left and run to the door. Use the type B card to open the steel door. Run inside and up the steps to the right. Turn right again and pick up a large Medi Pack (10) and a pair of Uzi clips (11).

Turn around and push the button on the control panel to disable the lasers outside. Turn left and run down the steps, turning left to exit this room. Run forward, past the crate, and turn right. Run forward and turn right again to return to the wider passage, which is no longer guarded by lasers. Run forward and notice the machine guns (9) mounted above. Run down the steps, and notice the satellite dish on the right and another set of guns (10) mounted on the left.

Turn left and run down the steps. Continue forward until Lara gets to a shaft that leads down. Turn around and climb down the ladder on the left to the room below. Turn around and notice another security gun (11) above on the left. An MP (12) will be on guard in the yard ahead. Turn around and run forward until Lara steps down. Immediately crouch down and crawl forward, and turn right to avoid detection. Crawl backwards and drop down into the trench and then turn around. Run forward and take a running jump up or vault up to a higher ledge and when Lara gets to a button on the left wall, push it to open the cell.
Yellow Security Pass #1
Two prisoners (13, 14) will emerge from the cell and pummel the MP. When the MP is unconscious, collect a box of flares (12) and a Yellow Security Pass (13) from him. Lara can press the button opposite the cell door to open the door to the previous cell in Bay E, but it's only necessary to do so to allow the other prisoner to join the fray if the MP manages to take out both of the prisoners in this area. Turn around and run back down the passageway toward the trench. Drop down into the trench and run forward. Take a running jump up to the ledge and the climb up onto the ledge above.

Run forward and turn left. Run across the yard. There is another security gun (15) mounted on wall halfway across the yard the left. The surface-to-air gun will activate when Lara approaches it. Turn right to the doorway, and use the Yellow Security Pass in the lock on the right of the door to open it. Enter the hanger, turn right and drop down to the walkway. Turn left and run forward. To the right, a F-117 stealth fighter is parked beyond the security glass. Light a flare to improve visibility in the dark corner.

Run forward, turn left and enter the tunnel. Vault up into the tunnel and turn left. If Lara continues forward, she will have to face an officer (16) unarmed, so instead crouch down and crawl into the hole on the right. Crawl forward and turn left. Crawl forward and turn left again until Lara can stand up. Lara will be above the room with the officer.

When the officer is facing away, drop down into the hole and immediately crouch down. Crawl left and when Lara is in front of the switch, stand up and pull it. The door on the right will open and a red laser will be activated. Contact with the red laser beam is deadly, so wait until the officer isn't looking and take a jump over the laser into the passageway.

Follow the passageway, turning right and then left. The officer will not cross the laser beam to follow Lara. Run forward, and Lara will be back in Bay C. Turn right and run forward. Run to the end of the next passage and turn right. Run forward and drop down to the platform below.

Turn left and toward the stairs. Turn right and run up a flight of stairs, and the turn right again and run up a second flight of stairs. Stop before getting to the highest ledge, and turn left. Drop down to the platform below. Walk backwards and to the right. Angle Lara slightly to the right and take a standing jump and grab to reach the tunnel.

Pull up into the passageway and run forward. Turn right and follow the passage, turning right a second time. Run up the ramp and at the top of the tunnel, turn right, drop into the radar room and an alarm will sound. Run forward to the window, and turn right. Run to the wall and push the button. The dish will shift to the side, and the radar will activate.

Turn around and run diagonally to the left side of the room to the doorway. Push the button on the right wall to open the door, and then run though the doorway. Turn right and run to the end of this tunnel, and turn right. Run forward and drop back down to the platform below. Turn left and head to the end of the platform to the base of the spiral stairs. Turn right and run up the first flight of stairs. Turn right again and run up the second flight of stairs.

At the top of the stairs turn right and pull up to satellite dish above. Run forward and to the right and turn around to face the satellite dish. Hop backwards and safety drop down into the hole. Lara will fall a great distance and splash down in a pool. Around the four sides of the pool are large outlets which will each create currents toward the outside. At the bottom of the pool is a tunnel with a propeller. Avoid the hole in the bottom, because Lara will get sucked into the propeller.

Flip turn and swim against the current upwards. When Lara surfaces, she should be able to pull up onto a small platform. Turn right and take a standing jump up to the dark area. Run forward up the slope to the steel bars at the top, and turn right. Walk forward to the other side and note two small flat triangular ledges in the corner. Either take a jump to the higher ledge and slide down to the lower one, or jump to the slope beyond the lower ledge and let Lara slide down onto it. Turn and face the square ledge in the middle of the adjacent slope. Take a standing jump to it. Side step to the left and take a running jump to the small triangular slope in the next corner. Turn right and take a standing jump to the next ledge on the next adjacent side.

Turn left and crouch down. Crawl into the hole and turn right to stand up. Run forward down the dark tunnel and follow it by turning right. Continue to the end of the tunnel, and turn right. Pull the switch on the left wall to open the door beyond the steel grating. Turn left and run back down the tunnel to the crawlspace, turning left twice. Crouch down and crawl back into the hole. Turn left and crawl back to the ledge overlooking the pool.

Step forward and slide down the slope back into the pool. Swim down and to the bottom right corner where there is an underwater tunnel. Swim into the tunnel and follow it as it joins a tunnel headed to the left. Swim up into the higher tunnel and swim forward. Grab the small Medi Pack (14), and continue until Lara can surface. Wade forward and turn left. Vault into the dark alcove and crouch down.

Crawl forward and watch for an officer (17) guarding the next hallway. Although it will be dark, do not light a flare so as to avoid detection. As soon as the officer heads to the left crawl forward into the hall, stand up, and run to the passage to the right. There is a small alcove with a button to close the door and block the officer's view, but it won't be necessary if Lara simply moves quickly. Just past the alcove is a ladder on the left wall. Jump and climb up the ladder and pull up into the tunnel above.

Run forward down the tunnel and Lara will find herself back in the tall room underneath the satellite dish, only now she will be at the bottom of the room. Turn right and run around the central structure to the opposite side by taking two left turns around the central structure. On the opposite side of the central structure is a ladder. Do not run into the passages that lead into the central structure, because Lara will fall back into the pool below.
Yellow Security Pass #2
Climb the ladder and run up the tunnel. The hallway above is guarded, but the guard has his back turned, so run into the hallway, turn right and run to the other end of the hallway where the hall narrows. Turn right and climb into the alcove. Crawl forward to pick up a Yellow Security Pass (15). Crawl backwards and have Lara lower herself back into the hallway. Turn right and run back down the hall, and reenter the tunnel on the left without alerting the guard.

Run back down the tunnel and climb down the ladder to the tall room. Run around either side of the central structure and return to the tunnel on the other side. Run into the tunnel and climb down the ladder to the hallway below. Turn right and run forward and turn left to enter a control room that overlooks the pool. Run to the left, around the machinery, and turn right. Use the security pass in the panel to the right of the windows which will cause a steel door to drop down in front of the propeller in the hole at the bottom of the pool.

Turn around and run over to the machinery that sticks out into the middle of the room. On one side, is a ladder that Lara can use to climb up into a room above. Turn left and walk forward, and Lara will be above the pool. Dive into the pool and swim down into the hole to collect a crystal (16). Follow the tunnel as it turns right. The tunnel will narrow and turn to the left. Swim into the smaller tunnel, grab the box of flares (17), and swim forward. Pull the underwater lever to open the the steel door ahead, and continue to swim upwards. Grab the small Medi Pack (18) and swim forward into the next room. The yellow lasers on the right will inflict damage, so swim under the ledge and surface in the corner beyond it.

Turn around and pull up out of the water onto the ledge. Turn left and take a standing jump from the center of the platform over the lasers onto the ledge above. Run forward and drop into the next pool. Turn left and swim through the tunnel until Lara can surface. Turn left and pull out of the water. Crawl past the stricture in the tunnel into a large room. There is another prisoner (18) in this room. When Lara can stand, immediately turn left and climb onto the crate. Step forward and climb onto the crate above. Run forward into the next room.
Pistols &
Desert Eagle
Run forward and drop down twice to the ground. Run forward and press the button to open steel door on the left. Enter the steel door and turn right. Run forward and enter a storage room. Jump or vault onto the ledge on the right and pick up a large Medi Pack (19). Step forward to recover Lara's pistols (20), and turn left and drop to the ground. Vault up to the ledge ahead and pick up the Desert Eagle pistol (21), and two pairs of clips for the Desert Eagle (22, 23). Drop back to the ground and head back to the entrance to this room.

Follow the tunnel as it turns left, and draw pistols. Green motion detecting lasers have been activated in the room outside. If Lara crosses the beams, a automatic gun (19) above and to the right will activate. Lara can shoot the gun down to disable it, otherwise, she can carefully walk along the right side of the room to avoid tripping the lasers.

Step out of the tunnel and turn right. Walk forward and climb up the two crates. Run forward and drop down twice to reach the ground below.
SECRET #2
Turn right and crawl back into the tunnel. Drop into the water and turn right. Swim down the underwater tunnel and surface in the room next to the one guarded by lasers. Turn right and pull up out of the water. Turn left and drop into the pool below. Swim down and to the right and reenter the underwater tunnel on the left. Follow the tunnel down, right, left, and upwards to return to the large pool. Swim to the right and reenter the tunnel in the corner. Turn left and swim up and surface. Vault into the tunnel on the left and crawl forward. Either try to sneak past this officer or take him out with Lara's newly recovered or newly found weapons.
Keycard Type B #2
& Grenade Launcher
Head to the right4, and climb up the ladder past the alcove. Run forward down the tunnel to return to the tall room. Run around the central structure, and climb up the ladder on the opposite wall. Draw weapons and run forward into the next hallway to take out the officer (20) guarding it. Collect a Keycard Type B (24) and two pairs of grenades (25, 26) from the dead officer, and turn left. Run to the end of the hallway, and use the card in the lock on the left wall to open the door ahead. Enter the doorway, which is SECRET #2, and turn left. Run forward and pick up the grenade launcher (27).

Have Lara make her way back the way she came, by turning around and exiting this room. Run down the hallway, and enter the tunnel on the right. Run down the hallway and climb down the ladder. Turn around and run into the central structure and safety drop into the pool below. Swim down into the hole at the bottom and follow it to the right and surface in the yellow laser room. Pull up onto the ledge and turn left. Take a standing jump over the lasers and drop into the watery tunnel. Turn left and swim back to the other end of the tunnel. Surface, turn left, pull out of the water, and crawl forward.
Run to the center of this room and draw weapons. This would be a good place to try out Lara's new Desert Eagles. Run up the wide passageway, and turn right at the top. Three officers (21, 22, 23), and a military policeman (24) will attack from the upper hallway. If Lara is using her new Desert Eagle, she can easily pick them all off from down here. With weapons still ready, charge up the slope. At the top of the hallway, another MP (25) will attack from the left and a German shepherd (26) will attack from behind. Fire first on the MP while back flipping, and when he's down, kill the dog.
Blue Security Pass
When things are quiet, pick up a Blue Security Pass (28), and a pair of grenades (29) from the MP. Run up to the top of hallway and turn left. Enter the dark room on the left where the four guards came out of earlier and pick up a large Medi Pack (30). Exit this guard room and turn right. Reenter the hall and climb up the ladder on the right wall. Make a hairpin turn to the right and run down the small hallway. Use the blue security pass in the receptacle on the left wall to open a door to the guard tower.

Draw weapons and take a side flip to the right. An MP (27) will charge out of the room, so open fire and take him out. Enter the room and turn right. There are two buttons on the wall. Push the button on the right wall to start the conveyor belt and send two crates down to the bottom of the hall outside. The button the left serves no useful purpose except to briefly open the front gates, allowing an officer (28) and a German shepherd (29) to rush into the area. Lara can push the button if she's interested in all the kills.

Turn around, and exit the room. Turn right and run back down the hall. Drop down the hole on the left. Draw weapons and kill the guard and dog if Lara let them in. Run down the wide hall, and turn left and return to the lower room. Turn right and climb onto the crate that the conveyor belt deposited in the lower room. Jump up and grab the ladder and climb up the short ladder to the ledge above. A steel hook will begin to move.

Turn around and side step to the right. Jump up and grab onto the steel mesh above and swing across the room to a small ledge. Release and collect the small Medi Pack (31). Reverse roll and jump up and grab the mesh. Swing to the middle of the room and turn left. Swing over to the ledge with the steps, carefully avoiding the moving hook. Release and turn right. Head up one step and turn right again. Draw pistols and start jumping up and down while firing to kill the officer (30) above.
Yellow Security Pass #3
Jump and pull up to the room above when the officer is dead. Pick up a Yellow Security Pass (32) from his body. Be careful of the yellow laser that cuts across the center of the room. Collect the crystal (33) and cross the room, again being careful of the laser. Drop down the hole and turn left. Jump and grab the wire mesh and swing to the middle of the room. Turn left and head back to the wide ledge. Release and safety drop back down onto the crate. Reverse roll and drop to the ground.

Run across the room and use the yellow pass in the receptacle to open the gate to the left. Enter the gate and Bay X. Follow the tunnel as it spirals to the right twice. Draw weapons when Lara reaches the area above. Kill an officer (31) who is hiding behind a concrete block on the left.

Enter the loading docks and kill another officer (32) that will attack from the left. Turn around and run to the back right corner of the loading dock. Pull the first large crate on the right to reveal a alcove behind it5. Run around the crate and enter the alcove to collect Uzi clips (34) and a pair of grenades (35).

Exit the alcove and run across the loading dock. Climb the stack of crates in the back left corner of the docks. Drop into the dark hole formed by crates when Lara reaches the top of the stack. Collect a pair of Desert Eagle clips (36) and a small Medi Pack (37). Climb back out and drop down the crates and run into the supply truck.



Lara steps into the supply truck. She looks around the truck to examine contents. The crates in the truck bear similar markings to those in the loading dock and in the storage area below. They all boldly bear the mark "MJ-12" in red.

Lara hears the arrival of some personnel and ducks behind a small crate as two men close the door of the truck. One of the men climbs into the truck and starts the engine.

Lara finds that the crate she is hiding behind contains sodas. Lara hears one of the men tell the other, "All righty!"

The other man answers, "Okay, see ya." Lara pulls one of the sodas out of the crate, pops open the tab, and takes a sip. The truck begins to lumber away, causing Lara to briefly lose her balance. She stabilizes herself on the crate. When the truck gets underway, she sits down on top of the crate and lets her guard down for a while to enjoy the rest of the soda. (follow plot)


Summary
In order of appearance:
Pickups
1 Small Medi Pack
1 Shotgun Shells
1 Small Medi Pack
1 Keycard Type A
1 Small Medi Pack
1 Small Medi Pack
1 Crystal
1 Small Medi Pack
1 Keycard Type B
1 Large Medi Pack
1 Uzi Clips
1 Flares
1 Yellow Security Pass
1 Small Medi Pack
1 Yellow Security Pass
1 Crystal
1 Flares
1 Small Medi Pack
1 Large Medi Pack
1 Pistols
1 Desert Eagle Pistol
2 Desert Eagle Clips
1 Keycard Type B
2 Grenades
1 Grenade Launcher
1 Blue Security Pass
1 Grenades
1 Large Medi Pack
1 Small Medi Pack
1 Yellow Security Pass
1 Crystal
1 Uzi Clips
1 Grenades
1 Desert Eagle Clips
1 Small Medi Pack

37 Total
Kills
1 military police
1 prisoner
1 prisoner
2 prisoners
1 officer
1 military police
1 prisoner
1 military police
1 prisoner
1 security guns
1 security guns
1 security guns
1 military police
2 prisoners
1 security guns
1 officer
1 officer
1 prisoner
1 security gun
1 officer
3 officers
1 military police
1 military police
1 German shepherd
1 military police
1 officer
1 German shepherd
1 officer
1 officer
1 officer

16 Maximum
32 Total

Footnotes:
  1. Please note that this segment of plot does not appear in any cut scene or full motion video sequence. The following paragraphs of plot were wholly fabricated by the staff of the Traveler's Guide. Any resemblance of characters portrayed in this story to any persons real or fictional is purely coincidental.

  2. We understand that Lara has no guns at this point in the game, but we have numbered all the kills in this level for convenient reference. The maximum number of kills Lara can legally get on this level is 16 (if you blast the last prisoner and the security guns in outside of the weapons stash). Guards that the prisoners beat up are not attributed as a kill in the stopwatch. However, if you use a savegame editor to give yourself some weapons, you can get a total of 32 kills.

  3. This is one of two prisoners that are "invincible" (ie. cannot be killed no matter how many times you shoot him or by the guards), and so neither of them can be technically counted as a kill either in the maximum or total, therefore we do not number them as kills.

  4. If you pushed the button and closed this door to avoid the officer in the tunnel, then you will need to return to the pool, surface in the room above it, make your way around the little ledges, and enter the crawlspace to pull the switch to reopen this door. Once the door is open, you can dive into the pool and return to the tunnel.

  5. Thanks to Tim Morrow who pointed out the two items in this alcove and the unnoticed small Medi Pack in the other part of the loading dock. Tim also correctly noted that you get two pairs of Desert Eagle clips when you pick up the Desert Eagles, giving you a total of thirty rounds of ammunition.