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Fool's Gold
Items: 69
Kills: 62
The Russian military base's primary duty was to protect a gold mine. Your travels have brought you to these mines. Welcome to Fool's Gold.
Sights to See
Within the military base, you will find that the Russians had begun to dig a gold mine. Behind the protective walls of the base, you will find buildings they used to store equipment for their mining operations.

The Russians must have left in a hurry because they left behind enormous quantities of equipment. The buildings are in disrepair, but still standing. Some of the sophisticated door locking mechanisms still function.

Local Fauna
The only creatures that seem to occur naturally in the Russian base are rats and crows.
Prospectors
Once again, you will have to deal with the A.V.A.L.A.N.C.H.E. mercenaries. This time, they are armed with pipes, shotguns, and flame throwers. Not only that they've brought along a few dobermans to make your life difficult.
Souvenirs
Progress can be made through the base and mining buildings only if you pick up a circuit board, which will allow you access to the warehouse. After that, you will need two Type 1 CardKeys and a Type 2 CardKey to open a few locked doors. You can also claim the grenade launcher if you look carefully enough.
Hidden Treasures
The first secret can be found if you leave no stone unturned. The second is practically handed to you on a silver platter. The third can be found if you just stop to look for it.
Hazards
The primary hazard in this level are the mercenaries. Not only are there a lot of them, they are also well-armed. They often occur in pairs or more, making confrontations difficult. Aside from a single trap and a couple of places where a fall is fatal, the mercenaries will be your primary concern.