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The 13th Floor |
Items: 26 |
Kills: 17 |
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| It's been years since you're first encounter with the Iris artifact. You left it in the grasp of your old mentor, and you left the both of them stuck in a trap in Cambodia. | |||
Sights to See |
Things have changed since Cambodia. Your old mentor has gone on to
become quite an industrialist after that incident. Since revenge is a
dish best served cold, you've waited and planned and now it's time to
retrieve what's rightfully yours. Instead of being harnessed for
weapons of destruction, the artifact would be in safer hands if it
were in your possession. The problem is that when your foe's industry is developing advanced weaponry for the military, the security system for their New York headquarters building can be quite daunting. You've hired yourself a consultant, but you still have to do all the hard work. When will the bad guys learn to stop putting ventilation ducts that are bing enough to crawl through? The ventilation ducts are protected by sentry lasers. Some of the ducts and hallways are protected by high-power banks of lasers. Try to stay out of sight and keep quite. Get in and get out. That's the plan. |
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Security and Employees |
As you explore the VCI building, you will encounter a couple big juggernauts. Okay, there's nothing mythical about these big guys. They're just men wearing VCI cybernetic suits and armed with laser weapons. Keep your distance from these bad fellows. They have only one weakness, and that's the operator. You'll also encounter guards and workers. The workers aren't armed, so you only need to worry about the guards. | ||
Souvenirs
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In order to make your way through the building, you will need something to smash through a padlock. You will need a high level access card to get through the more sensitive areas of the building. You need an access code disk to operate one of the computer terminals, and the Iris lab acess disk to operatre the other. | ||
Hidden Treasures |
There are three secrets. If you are thorough in your explorations, you will be shown the location of the first. The second can easily be missed because you will be busy avoiding become broiled. The third will require you disregard the advice of your consultant. | ||
Hazards |
Ah, there's so many. The cyber-troopers and the guards. The sentry lasers. The laser banks. The long falls and the explosions. Heck. Just be careful. | ||