Search for the White Dragon Tips
Version 1.01
The Search for the White Dragon Tip Sheet
by Thomas Weigle
White Dragon is © 1996 Jim Foley,
Realmz is © 1994-1996 Fantasoft LLC and Tim Phillips,
all rights reserved.
Search for the White Dragon Tips HTMLized by Ivans Chou
Content of this document has been kept as closely to the original
as possible
The Search for the White Dragon Tip Sheet by Thomas Weigle with
help from Jim Foley.
This tip sheet is intended as a help in going through Jim Foley's
latest scenario, Search for the White Dragon, but it will not give
away everything to you. With its help, you should be able to make your
way through White Dragon, but do not take for granted that each and
every encounter is listed, nor that all locations are
described. Still, this tip sheet will provide you with spoilers, so I
seriously recommend that you turn to it only in case of an
'emergency', that is, if you are having serious problems with
finishing the scenario.
Contents
- Introduction
- Brierwood
- Lord Brierwood's Castle
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- The Open Area
- Havern City and its Surroundings
- The Monk Village
- Zaphres
- The Troll Cave
- The Dragon Lands
- The Lake Area
- To the White Dragon
- General Tips
- NPCs
- Items
Introduction
Register Realmz
Indeed, do register Realmz and any scenarios that you are
playing. This is the only way we can ensure that Tim, Jim and the rest
of the guys at Fantasoft can continue to develop great games for the
Macintosh platform.
Credits and Thanks
First and foremost, heaps of thanks to Jim for writing two excellent
scenarios, Castle in the Clouds and Search for the White Dragon, as
well as for helping me with this tip sheet, trusting me with the beta
testing and much else. Second, thanks to Tim for Realmz and his great
scenarios, as well as with his trust in me. And of course thanks to
Dave, Dan, Rick, Quanah, Ivans, Sean, The Man Who Used To Be Known As
Ace, and all others with whom I have regular contact about this game.
Contact Information
Any comments, questions or suggestions regarding this tip sheet should
be sent to me and not to Fantasoft. Comments or bug reports regarding
the scenario, on the other hand, should be sent to Jim, saving both me
and him time. If you have problems not listed in this tip sheet, you
can send them to either me or Jim, but I suggest that you try me first
and allow Jim to spend more time with development instead of answering
questions. You reach us at
weigle@algonet.se, thomas@iconmedialab.se -
Thomas Weigle
foley@cae.wisc.edu, foley@nucleus.msae.wisc.edu
- Jim Foley
Other places worth checking out on the net include Fantasoft's
official Web site and the newsgroup dedicated to adventure games for
the Mac,
http://www.fantasoft.com/
comp.sys.mac.games.adventure
At the Web site, you'll find tons of information about Realmz and
Fantasoft's other games, special features such as custom character
portraits and sound files, and many links to other Web sites dedicated
to Realmz. That's that.
Thomas Weigle
Brierwood
Note that in order to get into Brierwood, you have to pay a fee of two
gold pieces to the guards. There are a few random encounters in the
area around the city walls that will allow you to collect this money
unless you have it on you. Inside the city walls you will meet a lot
of people begging for money. You don't have to give them anything,
although it won't hurt you if you do. One of the encounters, a group
of youths, will attack you if you give them the gold.
- At X 36 Y 62 If you do not go away, you will be attacked by two
monks.
- If you defeat them, you'll get a map that shows the way to a
secret village.
- At X 45 Y 52 Here is a woman that is obsessed with
flowers.
- Talk to her and agree to find the very rare flower for
her. It is not of importance to finishing the scenario, but will earn
you some money.
- At X 45 Y 56 The inn.
- You can agree to play with the orc, but
what you
mustn't do is drink of the grog, as it will render you helpless, and
if you in that state is attacked, well ...
- At X 45 Y 61 A bookshop.
- You don't have to buy any of the
books in order to finish the scenario.
- At X 51 Y 62 The gallows.
- You might come across a random encounter in
the city, where a young man will be hanged. Not important for the
completion of the scenario.
- At X 52 Y 63 The gate to the castle.
- The only way to get in is to
pretend to be tax collectors. Pick your strongest character,
preferably a cleric or similar, who can use both spells and weapons.
- At X 50 Y 66 A stable.
- If you enter, you will have to fight an
additional battle, and it will be harder to get into the castle. Only
do this if you want the experience points.
Lord Brierwood's Castle
Level 1
- At X 31 Y 46 There is a secret area here, where you will find a magical
sword.
- Following a great tradition from Castle in the Clouds, it is
naturally cursed.
- At X 11 Y 55 A lever that must be pulled for the stairs to level 2 to be
revealed.
- At X 14 Y 45 Do not go in here.
- Merely an illusion and a trap to certain
death.
- At X 30 Y 54 There's a battle here, but not one you have to fight.
- At X 33 Y 66 The stairs to the second level
Level 2
- At X 54 Y 56 This door is locked ...
- At X 45 Y 45 There is a secret area here where you will find, among
other things, a Cap of Spells.
- At X 44 Y 72 Here are the stairs to the third level.
Level 3
- At X 8 Y 7 There are some mages torturing a poor person here.
- Kill 'em.
- At X 14 Y 7 There is an apparition here.
- No matter what option you
choose, you will have to fight a fairly tough battle.
- At X 12 Y 16 A lever you must pull in order to get to the fourth level.
- At X 17 Y 34 This is the treasure room.
- Naturally, you'll find treasure
in it. The door's locked but can be either forced to open or opened by
picking its lock.
- At X 31 Y 11 A nice statue, a nice necklace.
- Of course it is a trap.
- At X 27 Y 26 There are five levers here.
- If you pull numbers one, three
and four from the left, you'll reveal a few hidden doors that lead you
to a nice treasure.
- At X 29 Y 32 The treasure mentioned above.
- Among the items is the Shadow
Mask. And trust me, you want this item.
- At X 19 Y 16 The stairs to the fourth level.
Level 4
- At X 54 Y 19 Garreth resides here.
- He is a prisoner that wants to free
Lord Brierwood's daughter Chloe.
- At X 48 Y 19 There's a warrior that will attack you here.
- At X 62 Y 13 Lord Brierwood himself.
- Naturally you don't want to step
forward ...
- At X 68 Y 13 Secret area leading to the stairs that lead to the fifth
and final level.
Level 5
- At X 80 Y 13 A secret area.
- Inside, you'll find Chloe. Be warned,
though. Zaphres will send some of his minions to get you once you
leave this area. Saving the game as soon as you have Chloe is
recommended. Then head straight to Havern City.
The Open Area
Most of the encounters in this area are random, and of no importance
to the completion of the scenario. There are, however, a lot of very
important entrances, tunnels and openings that lead to other
areas. Note that you won't be able to pass them until a special
mission or quest is finished.
- At X 1 Y 59 The route to Havern City and the draven encounters, among
other things.
- At X 4 Y 14 A sword stuck in a tree.
- There's a 5 % chance to pull the
sword from the tree. Note that the only way of succeeding is by
pulling it away, burning or hacking at the tree won't do. But do not
despair, the sword will be available again later on in the scenario.
- At X 6 Y 5 Thufar Savag resides here.
- He will tell you his story from
McBane City (CitC) and then join you as an NPC. Not necessary for the
completion of the scenario, he can still be useful. Oh, you have to
pay him some money of course.
- At X 82 Y 3 The secret passage leading to Zaphres' lands is located
here.
- At X 87 Y 2 You'll fall into this cave
- The Troll Cave, which is not necessary for the
completion of the
scenario. Still, there are assorted goodies down there as well as a
few fun battles. The exit is located just one square North from where
you land.
- At X 88 Y 15 The tunnel to The Griffin Area is located here.
- At X 87 Y 67 Here you'll find the tunnel to The Monk Village.
- At X 43 Y 34 The windy gap that you must pass in order to finish the
scenario.
- You won't be able to get through until you have Blake in
your company.
Havern City and its Surroundings
There is only one thing of importance to the completion of the
scenario on this side, that is the castle in Havern, where Chloe's
lover Dumarious resides.
- At X 80 Y 60 A man who sells maps.
- You don't have to buy any one of
them.
- At X 72 Y 69 The gates to Havern City.
- At X 66 Y 78 The castle.
- Here you will meet Dumarious and Therfus,
Chloe's lover and father-in-law-to-be respectively. You must bring
them with you to Zaphres and keep them alive in order to complete the
scenario.
If you head North, and pass the 'lake tunnel', you'll come to another
area with a small island (Smialliw Island) and a secret tunnel to yet
another area. The island contains nothing of importance, and is filled
to the brim with red dragons. For each step you take you will have to
bash a dragon. not a good thing to do if you have to keep two NPCs
alive.
- At X 85 Y 22 There's some treasure here.
- At X 55 Y 14 This is where the secret tunnel to the next area is
located.
- Beyond it are lots and lots of draven. What is draven, you
might ask yourself. Well, you'll find out, be sure of it. As soon as
you get to the other end of the tunnel, you will find yourself
overviewing a battle between elves and strange beings. If you help the
elves, their best fighter, Selophina, will ask you to help her and her
people free their king, who is captured by the strange beasts, the
draven. If you accept this mission, you will have to fight your way
through wave after wave of draven. The king is basically located after
the final battle against the draven, meaning that you will not be able
to skip even one single encounter in order to save him. Note that this
is not a necessary quest in terms of finishing the scenario, but it is
darn fun.
- I strongly recommend you to deal with this quest at a point when no
NPCs are travelling with you, as it is very demanding, and some NPCs
are necessary for the completion of the scenario.
The Monk Village
This is the second of three parallel plots that are not necessary for
the completion of the scenario but that add some touch and are fun to
play. As you encountered the monks in Brierwood, you found a map. This
is the village it points you towards.
- At X 15 Y 68 A map that leads to a treasure.
- At X 7 Y 64 A female monk is tied up in here.
- Help her, and
she will be
available as an NPC. Her goal in life is to kill the evil Phestern,
ruler of the village, who killed her father a long time ago.
- At X 11 Y 70 This well is blessed, and anyone who drinks from its water
will be blessed as well.
- At X 19 Y 71 The castle.
- A big fight with Phestern and his monks. Note
that these guys do a lot of damage and that there are a lot of them in
the castle.
Zaphres
In the large area that first greets you, there is nothing of
interest. Head straight for the city gates, located at X18 Y 10, and
be prepared for a tough battle. Oh, and do remember to pick up
Zaphres' sword afterwards. Inside the castle, ther are only a few
things that you must do in order to wipe Zaphres off the face of the
earth, but it is well worth exploring. In order to get up the stairs
to the second floor, all you have to do is enter the throne room at X Y
- At X 78 Y 44 You might want to pick up a helm at this location.
- At X 52 Y 7 This lever will teleport you to a very remote area of the
castle.
- It includes an annoyingly tricky maze a la bugbear castle in
CoB. In fact, it is so tricky that I won't even bother to provide you
with a solution for it. Which means you're on your own once you've
pulled that lever ...
- At X 50 Y 7 This lever drops some treasure to you.
- Do notice
that it has
three random items to offer you, so you might want to try it a few
times.
- At X 50 Y 9 There are some Skeletal Knights teleported in by this lever.
- At X 52 Y 27 A few nice robes hangs around at this location.
- At X 55 Y 36 The necklace you'll find here is cursed.
- At X 56 Y 56 There's an unstable pillar at this location, that will drop
in your head.
- At X 45 Y 41 A throne that will both strengthen and stupify you.
- Can you
say 'broiler'?
- At X 56 Y 82 The stairs to the second level.
- From here on
it's just like
a walk in the park, or in the hallway, one might say.
The Troll Cave
First of all, do keep in mind that clearing this cave of its
inhabitants is not a necessary step in the completion of the
scenario. Second, know that it may add some fun battles to your
experience. Locked doors, as otherwise in the scenario, may be opened
either by picking the lock or by having one of your stronger
characters bust down the door.
- At X 63 Y 24 Secret area with trolls to greet you.
- At X 61 Y 30 Another secret area with more trolls.
- At X 49 Y 6 Yet another secret area with some treasure.
- At X 14 Y 31 More treasure.
- At X 4 Y 10 And even more treasure.
- What follows are qute a few secret areas starting at X 10 Y 37. They
eventually lead to a pile of gems, but if you're not in desperate need
of money, the trip might not be worth the time it takes to travel.*
The Dragon Lands
After you have killed Zaphres and returned Chloe and Dumarious, you
must find a man named Dwared, but in order to do so, you must first
head for the Dragon Lands and help out a bunch of griffins and
hippogrifs. Basically, what you have to do, after you've passed the
tunnel to this area, is to hang around. The griffins will show up,
sooner rather than later.
- At X 1 Y 85 There is a secret tunnel here, leading to a another
area.
- You'll find a pile of bones after just one or two paces in the
open field. Just pick up the object, it's worth it. And then bash the
dead guys.
The Lake Area
The entrance to this area is located at X 50 Y 89 of the 'main' map,
that is, the Brierwood map. Once in, do keep in mind that this area is
built up of two separate 'canvases', so that you don't mix my comments
up. The coordinates are correct. First of all, walk to the Southeast
(X 81 Y 84) of the second map to find Herockes and his boat. This is
the man that could help you find Dwared. But you need someone else as
well ...
- At X 38 Y 57 This is where you meet Cylantra.
- She is
necessary as an NPC
in order for you to finish the scenario. She will attack you at first,
but don't bother.
- The island next to Cylantra's is inhabited by harpies. Nice battle if
you're looking for one. You'll also get to fight some of those nice
wicked willows from DtN on an island further to the North (located in
the first of the two canvases).
- At X 46 Y 19 This is where you find Dwared, provided you have found
Cylantra before you go to this location.
- And this is the only point
where she is necessary. Speak to Dwared and then head North.
To the White Dragon
First of all, you need to get Blake. He's located in an area to the
North of the Brierwood area. The entrance is at X 16 Y 1, and within
that area you'll find Blake at X 6 Y 30. Take him to the windy pass
that you haven't been able to pass through until now. Due East, you'll
find Raquiline, the white dragon.
Man, I've beem writing so much about the darn scenario that I've
forgotten to play it myself. I feel the need to do just that now
... Have fun with the end of it.*
General Tips
NPCs
White Dragon is the second scenario that really uses NPCs as important
characters for the solution of quests, but unlike Destroy the
Necronomicon, these NPCs are vital for a successful completion of the
scenario.
First of all, Chloe and Dumarious must be kept alive until after
Zaphres is killed. Otherwise you won't be able to get the information
from the griffins. Second, Blake must be alive until you've found the
white dragon. She, in turn, should survive until after the final
battle.
Items
There's a lot of nice items spread all over the scenario. Most of them
are magical, but only a small amount are really useful to adventurers
strong enough to go through White Dragon. I've limited myself to
listing these below.
- Staff of Merlin +3
- Sword of the Powers +4
- Cobra Strike +4
- Robe of Spell Storing +1
- Volted Chain +3
- Emerald Alloy Plate +4
- Cloak of Power +1
- Cloak of the Outcasts +4
- Gloves of Regeneration +1
- Bracers of AC 8
- Bracers of AC 4
- Winged Helm of Zephron +4
- Staff of Mind Control x3
- Staff of Clairvoyance x6
- Sceptre of Soul Stealing x4
- Belt of Deflection
- Serpent's Head
- Apollo's Leaf
- Shadow Mask