Destroy the Necronomicon Tips

Version 1.0
Realmz is Copyright© 1994-96 by Tim Phillips
Destroy the Necronomicon is Copyright© 1995-96 by Tim Phillips
Destroy the Necronomicon Tips is Copyright© 1995-96 by Tim Phillips

Destroy the Necronomicon Tips HTMLized by Ivans Chou
Original content kept as closely as possible.

Destroy the Necronomicon Tips

This is the complete hint file for Destroy the Necronomicon. This is version 1.0 of the hint file and is bound to contain some errors and omissions. I will try and fill it out a bit more in the future. This file does NOT cover every last little thing you can find in this scenario. In does cover the majority of the important stuff but there is always something else to find. Please don't ask me if there is anything else other than what is in this hint file. I have put everything in here that I could think of off the top of my head. If it is not covered here, then its probably not THAT important.

Contents

  1. NPC's in Destroy the Necronomicon
  2. Back plot to Destroy the Necronomicon
  3. About Dead Stones
  4. General Information
    1. First Coming of Doom
    2. Second Coming of Doom
    3. Third Coming of Doom
    4. Fourth Coming of Doom
  5. Special Areas
    1. Vrack Cult
    2. Town Temple
    3. White Cap Mountain Valley
    4. Abyss: Entry Bastion
    5. Abyss: Pitted Lands
    6. Abyss: The Land of Red Ooze
    7. Abyss: The Shadow Lands
    8. Abyss: The Crimson Stronghold
    9. Abyss: The Shattered Lands

First I will give you a few suggestions as a whole for tackling this scenario.

Don't be in such a rush to get to the Abyss. It will be there waiting for you no matter how long you wander around. Even though the queen and Thoth Amon are always on your case to get moving, it's not critical to the success of the scenario that you push along as fast as you can.

Save your game often.

There are NO NPCs that are critical to completing any vital missions. i.e. If they get killed, don't worry that you won't be able to complete the game.

Destroy has a LOT of NPCs scattered about the game. Some are more important than others but few are super important. A few that are probably more important than others are:

Some other NPCs that are also in Destroy but are not as important are:
There are also many unique creatures in Destroy that will not be visible via the Bestiary menu. The only time you are going to see these creatures is when you face them in an encounter/combat.

The general theme of the scenario is this. The Realmz and the Abyss are headed for disaster. Ages ago the Realmz and the Abyss resided on the same plane. Great strife and turmoil were the norm as the good and evil races battled constantly.

After countless centuries, the gods grew bored of the conflict and separated the Realmz and the Abyss. Gods, being as they are, eventually grew bored once again and now wish to bring the Realmz and the Abyss back together again. It is your mission to prevent this from happening.

When the Realmz and the Abyss was sundered into two planes, there remained a common point that linked the two. The point is not a physical location, but an object. A book known as the NECRONOMICON. This object, though a single object, exists in both planes simultaneously. If it were to be destroyed in both planes, not event the gods could reunite the Realmz and the Abyss.

Needless to say, the Demons who populate the Abyss enjoy the idea of war, destruction and general mayhem that will abound with the joining. Most will do anything they can to see it come about. However, a few demon lords are pleased with their current status as lords in the Abyss and fear that their hold over the throngs of demon kind may waver if the joining takes place. If you play your cards right, several of these lords may either allow you to pass or aid you outright.

The story begins as you are summoned to Westmoore by Queen Selene. Shortly after you arrive, the joining of the Realmz and the Abyss begins. It takes place as towers filled with demon spawn are transported to the Realmz with a specific mission in mind. Their mission is to capture the NECRONOMICON in the Realmz and to guard it against destruction. Fortunately for the Realmz, most demons tend to forget their orders. It's in their nature to cause pain and suffering whenever possible, and being on the material plane has made them punch drunk with glee. The Realmz is populated with weak and helpless races ripe for slaughter. Most of the demons have forgotten the real mission only hours after arriving.

Your goal, attempt to destroy as many towers as you can while at the same time, find a way to get to the Abyss and DESTROY THE NECRONOMICON.

Dead Stones:
A magical stone that radiates some foul trait such as hatred or fear. They are used as keys to gain access to the towers that are transported to the Abyss. These towers are known as BASTIONS or the COMING OF DOOM.
There are many dead stones scattered about the beginning of the game. In general you will not be able to progress too far until you get specific ones. Here is a short list that will tell you where to find all the dead stones you need.

General Info

Dead Stones and the Coming of Doom Bastions.

Gluttony:
Needed to get into the first coming of doom at X:49 Y:42. It will arrive on Day 35 of the adventure on an island northeast of the city. To get to the island, you can walk on some rocks from the northern side of the lake. The dead stone can be found in the secret Doomsayers hideout that is underneath the queens castle. To get a map to this hideout, see Bumpus in the kitchens inside the queens castle at X:56 Y:62

Hate:
Needed to get into the second coming of doom which arrives several days after you destroy the first coming of doom. The dead stone can be found on a patrol of barrow trolls outside the second coming. Once the second coming has arrived at X: 7 Y: 9 Wander around the bastion until you are jumped by a raiding party of barrow trolls. This is a must win battle as you need to get the dead stone they are holding in order to enter the second bastion.

Fear:
One of 3 dead stones need to enter the third Coming of Doom. To find this stone you must go to X:79 Y:56 Once inside that cave, walk east until you encounter a large group of Grekle guarding a cave X:32 Y:7 Inside that cave is a pit with a pulsating light. To get past that light you must use the ENCOUNTER button. USE a Mirror or cast the spell, PORTABLE HOLE, DIG, or MOVE EARTH.

Jealousy:
One of 3 dead stones need to enter the third Coming of Doom. To find this stone you must go to X:49 Y:21 This leads through a tunnel to a small pyramid where you can get the stone.

Anger:
One of 3 dead stones need to enter the third Coming of Doom. To find this stone you must go to X:39 Y:83 This leads through a tunnel to a small pyramid where you can get the stone.


First Coming

This bastion is pretty easy. It consists of two square floors. Once you enter, go to X:66 Y:16 to go to the top level. You will have to fight a couple of battles against some Earth Elementals to get there.

On the second floor, there is a place you can rest at X:65 Y:56

At X:70 Y:57 is a room full of mindless slime demons.
At X:63 Y:55 is a room full of beasts of burden.
At X:70 Y:50 you will encounter Lord Pusswart.
There are a couple of ways you can handle this guy and some are better than others. You can either fight and destroy him then and there OR you can cooperate a bit.

Your best bet is to help him out. If you do, you will be teleported to fight HUNTOO. Once you are teleported to fight this guy, you can't get back until you have killed him. Inside HUNTOOS quarters is a door that leads to one of the best treasures of the game. The Hammer of Thor +7. It is also capable of casting a Quake Spell which does some pretty good damage.

You can destroy this bastion by either killing Lord Pusswart OR by completing his mission. If you complete his mission, he returns to the Abyss.

Second Coming

There are a number of battles in this bastion. The goal to the destruction of this bastion is killing the commander. The commander is a Neo-Viperion and can be located in the upper level. To reach the upper level you must enter one of a group of teleporters. They are located in a room at X:12 Y:45 Each of the three teleporters will take you to a different room that are all connected via secret passages. There are four rooms. The commander is in the room that is in the southwest corner of the second level.

At X:15 Y:4 is the teleporter back to the first floor.
At X:14 Y:11 is a Viperion priest who will help you destroy the commander in an effort to save his soul from damnation.
At X:3 Y:15 is a secret door that leads to the commanders quarters.
After killing the commander, the bastion will begin to fade. If you are inside when it does your dead so beat feet and get out as fast as you can.
At X:1 Y:9 inside the commanders quarters is a magic items called Fistful of Missiles.

Third Coming

This bastion has a lot of cool stuff and is pretty hard as far as getting through it. The big question that is on mind of everybody:

Q: How do I get that axe?

A: Use a potion of gaseous form. The axe is on the ethereal plane and you must become ethereal yourself to grab it. Once you do, the potion will wear off and you will return to the material plane dragging the axe with you. This axe rocks as its a two handed axe +4. BUT, because it was on the ethereal plane it retains many properties of that plane. It only weighs 4 gold pieces. Due to its light weight, it can be wielded with only one hand.

At X:81 Y:7 is a crack in the floor that will take you to an underground hive.
Shadow mites are guarding a strange breeding experiment that is being performed by the commander of this bastion. (A necrowizard). To destroy the experiment, click the Encounter button and perform the physical action of "Puncture the Cell" DO NOT cast any flame or electrical based spells. If you do, you will be in a hellstorm of flame as all the wax will catch fire and you will get pretty toasty.
At X:73 Y:81 is an animal pen. After you defeat the creatures, go to the back of the room
At X:75 Y:78 an search the north wall.
Its a secret tunnel that leads to a room filled with dead behemoth bodies. Click the ENOUNTER button and cast ANIMATE DEAD. This will animate one of the dead bodies that will lead you to where the Necrowizard is. DO NOT puncture the abdomen of the critters as this will get you all covered with carrion worms. (Not a pretty picture.)

On the body of the dead Necrowizard will be one of the two dead stones you need to get into the 4th Coming of Doom.
There are some other things to do in this bastion, but that covers the ones that you may not be able to figure out on your own.

Fourth Coming

To find the 4th bastion, you need to go to X:89 Y:40 and enter the Renthou Gap. This will take you to the great Whitecap Mountain Valley.
In the valleys, go to X:75 Y:43 to find the 4th bastion. This bastion is where you will be able to gain access to the Abyss. There is a transporter to another bastion in the Abyss. When you enter the transporter you must say a magic work of activation. To activate this transporter to the Abyss you need to speak the word "Shirak".
You need two dead stones to gain access to the 4th bastion. One you should have gotten on the dead body of the Necrowizard in the 3rd coming of doom. The other is located in a small pyramid at X:19 Y:2 in the valleys of the Whitecap Mountains.
When you approach the 4th coming, you will get the option to wait. If you do, a force of Ice Titans will arrive to do battle with the force that guards the 4th bastion. If you play your cards right, you can get two NPC ice titans to join your party.
Once inside the 4th bastion, go to X:42 Y:12 to find a long dead body behind the wall. Inside the body you will find Hedras Dagger. It's a huge +3 dagger that takes 2 hands to use. It can only be used by Fighters, Monks and Rangers. (Not too useful) On the floor is a copper disk. If you click the Encounter button and cast TOUNGES, it will reveal the command word to activate the portal to the Abyss. "Shirak" is the word.
At X:45 Y:6 is a room with a bunch of fire crabs.
They are eating the dead bodies of all types of creatures. A few of the bodies are ice titans. If you have the two Ice Titan NPCs with you, they go bezerk and dive into a battle to destroy the crabs.

At X:41 Y:23 A special room.
If you have Gilthanus (Ice Titan NPC) he can divine the command word to getting to the Abyss from his god.

At X:40 Y:43 A secret wall that gets you to the portal to the Abyss.
When you return, you will have to locate several hidden walls to navigate your way out of the room that has the portal. (Pretty easy to do)


Special Areas

Here is a short list of special areas you can find early in the game. I will just give you some X: Y: locations as to how to get there. How to complete each area is up to you.
X:10 Y:0 Giant Worm Caves.
Inside Worm Caves:
X: 8 Y: 4 Mega Worm. Have fun with this guy.

X:36 Y:28 Bee Cavern.
Inside Bee Cavern:
X: 34 Y: 2 Treasure chest of a crazed man.
X: 40 Y: 21 This cave leads north towards some fun.
X: 57 Y: 12 Bee Hive

X:7 Y:78 Shop.

X:85 Y:10 Shop: This shop will not be around long.
It's destroyed when the 3rd coming of doom arrives.

X:15 Y:76 Temple:
There is a lot to do inside the temple. There is a secret entrance to a underground cult (Vrack Cult). Once inside the underground cult, there is ALSO a secret entrance to a sleeping Demi Lich inside the cults chambers.

X:5 Y:55 Tavern of cutthroats.
Be careful. If you end up in the spider pits your doomed. There is no way out of that pit of spiders. Its a terminal dead end.

X:7 Y:63 Whirlpool:
Search the cave it leads to. There are some IMPORTANT items there. These same items can be found at a gravesite at X:64 Y:18 inside the Grekle caves. If you get these items at one location, they will not be available at the other location.

X:71 Y:62 Diseased Dwarves:
If handled correctly, they tell you of a secret tunnel that leads to a huge area of fun known as the WEB WALLS AREA.

X:86 Y:41 This leads to the 4th bastion.
You can't get there until you register both the scenario AND have waited at least 50 game days.

X:68 Y:79 Big battle.

X:80 Y:79 Big battle/Point of interest.

X:52 Y:48 Jail Cell:
If you play your cards right, you can walk away from this encounter with a magic item. The EYE SPY. It will come in handy later in the scenario.

Vrack Cult

The Vrack cult is found in a secret subterranean lair underneath the TOWN TEMPLE that is located at X:15 Y:76

To find the cult, go to X:20 Y:9 inside the temple. The south wall is false. Just walk through it.

Once inside the cult you can explore around a bit but here is a quick summary of the most important things.

You can meet a guy by the name of Seleron at X:11 Y:21 He asks you to find a key that he suspects a Vrack has stolen. Once you accept the offer to help him, you find the key at X:13 Y:15

When you return the key he will get angry because in order to recover the key you must slay a priest and that makes him upset. He vows vengeance. When you attempt to leave the cult area you will be ambushed by Seleron and a large force of demon spawn.

Seleron has a small hidden treasure larder. To find it go to X:8 Y:23 and search the west wall. Once inside the hallway beyond you will find a few magic items of small worth and a mirror. If you enter the mirror you will be teleported to a crypt of a resting Lich. You will not get to battle him but instead you find a bone mask.

If you go to the ITEMS screen and select the bone mask and click USE you will get a nice surprise. Prepare to select 3 PCs to challenge the Lich and two of his undead lackeys to a trial by combat.

Town Temple

The town temple is at X:15 Y:76
At X:14 Y:7 is a chamber that will heal all those that enter.
There is a 25% chance every time you enter that you will be found by the guard and attacked as defilers of the temple.

There is a public alter where those that tithe the church may be healed by the local clergy as well.

White Cap Mountain Valley

This is the area where you find the fourth coming of doom. At X:4 Y:8 is a small farmstead. Not too much of interest there but at X:43 Y:63 you can find a cave that will lead to a splinter group of Doomsayer dwarves.

As you wind your way towards the Doomsayers through a dark cave, you will come upon the trail of a very deadly beast. As you track it down (Not too hard to do, you just follow the bodies of dead and mangled dwarves that are all over the place) you will enter their village.

In the northern section of the village is a set of huts where you can finally come in contact with the hells assassin. If you destroy the beast you receive the object that he was killing the dwarves to get. A pearled Ion Stone. A very nice trinket if you happen to be a gnome.

At X:75 Y:43 is the 4th coming of doom.
To enter the bastion you need the two stones as described earlier in this document. Once inside you will eventually find your way to a bastion in the Abyss referred to here as Abyss: Entry Bastion.

At X:60 Y:26 you can enter a large underground cavern complex that has a tribe of civilized goblins.
If Shalutie is a member of your party as you enter this area, there is a good chance that you will encounter the offspring of the very tribe of civilized goblins he was a member of.


Abyss: Entry Bastion

This is the area where you enter the Abyss at X:39 Y:79. This is the gate to the Entry Bastion.
At X:37 Y:45 is a deep well that has long since dried up.
If you use a rope, boots of climbing, fly or spider climb or are successful at an acrobatic act, you will find a hole in the side of the well about 80 feet down. This is how you can get to a large section of the Abyss known as Abyss: The Crimson Stronghold.

At X:40 Y:81 is a secret wall that leads to a forgotten store room.
You should be able to rest here. There are a few magic scrolls here as well as a demon must be using it as a secret stash.
To the west of where you enter this abyss is a small maze of corridors. Pits are all over the place here and will spell the doom of the ordinary traveler. You can avoid these pits if your party is under the influence of Levitate, Fly or Detect Secret.

At X:19 Y:69 is a hidden treasure chamber with some minor magic items and one very cool item. Well worth the grab.

Your goal here is to destroy the creature that is at the far end of the bastion. The easy way to get to him is to enter the hall at X:31 Y:83 and walk west in a straight line until you hit a big room. Of course, you won't get the cool treasure if you do. Somewhere in that hall it will flip you around so watch for the compass to change and do a 180 when it does and keep walking west.

As you progress through the big square rooms, eventually you will find the Hemerood. He is one tough cookie. If you win the battle you will get some cool stuff. On his neck is a necklace you can't remove. While in the room, (After he is dead) click the ENCOUNTER button and cast "Tongues" to read what is says on the necklace. It give the command word for getting back to the Realmz through the portal. The word is "Vistock".

When you leave the Entry Bastion, you will enter the region known as The Pitted Lands.


Abyss: The Pitted Lands

You will find many pits in some parts of this land. They are used to breed the countless thousands of demon spawn the demon lords use a food and fodder in their wars.

At X:17 Y:16 you will come upon a party of Rothian Giants who are attacked by winged demons. Make friends with the giants after the battle and accompany them to their city to the east. There you will meet with the king and be charged with finding their lost army of griffins.

In the Rothian city you can pick up a couple of giant NPCs. One is a drunken guide who is of little value as he will run from battle after only the slightest of damage. The other is valued warrior and will aid you well in battle.

Southeast of the city at X:79 Y:54 you will find a pit that leads to the griffins you are to rescue. Inside the pit are huge tentacled beasts that grow on the ceiling. If you have any Rothian giants with you they will be eaten as they are too large to avoid the tentacles. Teltnuag (A Rothian giant) is skilled enough to avoid the tentacles and will not be eaten. This area is known as The Land Of Red Ooze. To get there go to X:77 Y:61 and search the south wall. It is a passage that leads to The Land Of Red Ooze.


Abyss: The Land of Red Ooze

This area is where you will be able to rescue the griffin army.

Also, you are getting very close to the area where you can Destroy the Necronomicon once you have retrieved it. North of the red ooze castle is a huge abysmal lake. If you follow the shore of the lake to X:57 Y:11 you can enter a cave. Once inside the cave, travel to X:45 Y:3 to discover a cave that has 4 small pyramids. That is where you will be able to destroy the Necronomicon. That area is known as Abyss: The Shadow Lands.
As you move south west a bit you will see many buildings where the griffins have been harnessed to power huge pumps. They are pumping a red ooze towards a castle that lies to the west. The purpose of the ooze in unknown. Most likely it's what they use to make those Doctor Dreadful Creepy Chemical Labs that you see advertised on TV for kids. If your a parent, don't get this for your kids. It will end up in the carpet and it will never come out. Then, come summer, it will draw ants and mice and you will have to sell your house at a big loss or face the health department. They will come to take your kids and site you for neglect etc.. etc.. The court battle will last for years and in the mean time, all of America will think your the devil for wanting your kids back after they lived with their foster parents for 3 years. Just a word to the wise. On with the show....
The password to get into the castle is "kcor srekcap" which any die hard NFL fan knows is just "Packers Rock" spelled backwards. This year is the year the Packers beat the Cowboys in the playoffs and take the super bowl. What will it be Deion, will the packers cream you or just pummel you. "Both!"

Once inside the castle you can meet Morbius at X:17 Y:85 This is one nasty dude. How nasty you ask? Well, I won't tell you. Lets just say you will have to kill him here to get the dead stone of suspicion but you will be seeing him again. OH BOY! will you be seeing him again.


Abyss: The Shadow Lands

There are four small pyramids here. To gain access to the first X:24 Y:7 , you must have the dead stone of suspicion which you should have gotten from the castle in the Land of Red Ooze. It was in the ring of the Demi Lich Morbius who you slew in that foul castle. (Or did you?)

At the end of the first pyramid you must battle a huge skeletal beast. Its eyes are dead stones that act as the keys to the other pyramids. You will get the dead stone of Vengeance and Emptiness.

In the second pyramid at X:22 Y:5 (Dead stone of Vengeance is needed to enter) you will find a trio of dead stones in this pyramid. The first is the Dead Stone of Scorn. It can be had from a large group of demons that are in the first room of the pyramid. The other two are suspended in a swirling vortex. There are several strong clues as to how to get these stones. BUT, if you can't figure it out here is the answer.

Nothing alive can approach the stones and live. You must send an animated creature to retrieve them. As an animated corpse is already dead, it has nothing to fear from the vortex. To get the stones, you must get one of your PCs killed and then animate them. Then approach the vortex. When it asks for a party member to approach, pick the animated PC and BOOM. You have the dead stones of Malevolence and Repulsion.

NOTE: Animating a dead body is not the same as Raising the dead. An animated body is just a zombie. The rules of Realmz apply, any animated PCs can't cast spells or receive any experience points. i.e. They are just mobile baggage.

To get into the third pyramid at X:71 Y:7 you need to use the Dead Stone of Emptiness.

Inside this bastion are several very hard battles. You can rescue some Tigtaurs here as well. There is no dead stone in this pyramid to gather.

To get into the fourth pyramid at X:70 Y:8 you need the dead stones of Malevolence and Repulsion and Scorn.

This is the place where you can complete your mission by destroying the Necronomicon. When you find the fire pit, click the Encounter button and USE the Necronomicon. When you toss the evil tome into the pit, it will be consumed and thus destroyed. Having completed your mission, your next goal should be to return back to the Realmz and meet with the queen. (Just a word of warning, be fully rested as you will have a major battle to survive when you get back. There are some goodies you will get on your way out of this pyramid, have fun with them. They are quite nice.


Abyss: The Crimson Stronghold

This is where you can encounter a friendly race of crimson giants. They have a unique tale to tell and play a key role in a major sub plot of the game.

Just north of where you enter this area is the actual stronghold of the Crimson Giants. To the west is a dead end cave and to the east at X:66 Y:4 is a cave complex that will eventually lead you to a village of Tigtaurs that live in an area known as Abyss: The Shattered Lands. You will have to wind your way though some dark caves and such, but just keep driving towards X:85 Y:32 where you will be asked if you want to enter the Shattered Lands.

You can handle the Crimson Giants in several ways and it is likely that you will end up with an NPC known as Opal Silverbird. If you take Opal to the Entry Bastion and discover the word of command to return to the Realmz. "Vistock" she will ask you to return her to the queen. If you do so, the Crimson Giants will give you a powerful item known as the Sun Seeker Gem.

The Sun Seeker Gem can be traded at the Tigtaur Village in The Shattered Lands.


Abyss: The Shattered Lands

This is where you can encounter a friendly race of Tigtaurs. Half tiger half horse. To gain access to the Tigtaur village, threaten them. They will refuse to let you enter unless you get mean with them.

Provided you gained control of the Sun Seeker Gem, you can trade it for a magical item known as "The Horn of Summoning" It is capable of casting a Monster Summoning I spell an infinite number of times. Damn handy. Of course, there are reports that it is not working correct in version 1.0 or earlier of Destroy so I will have to check that out. Hold onto it though, items like this don't come along too often and may be a key in a future scenario for completing something special. (Hint Hint)

Well, as Forest Gump would say: "Thats all I have to say about that."


Tim Phillips
Fantasoft, LLC
Your Mac Fantasy Factory
telephone: (608) 249-5418
E-Mail:
Fantasoft1@aol.com